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Update BuildVolume and ConvexHullNode to use new API
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parent
090f912a55
commit
7395f37efe
3 changed files with 56 additions and 20 deletions
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@ -7,6 +7,8 @@ from UM.Math.Color import Color
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from UM.Math.Vector import Vector
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from UM.Mesh.MeshData import MeshData
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from UM.View.GL.OpenGL import OpenGL
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import numpy
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class ConvexHullNode(SceneNode):
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@ -62,14 +64,14 @@ class ConvexHullNode(SceneNode):
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return self._node
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def render(self, renderer):
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if not self._material:
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self._material = renderer.createMaterial(Resources.getPath(Resources.Shaders, "basic.vert"), Resources.getPath(Resources.Shaders, "color.frag"))
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if not self._shader:
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self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "default.shader"))
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if self.getParent():
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self._material.setUniformValue("u_color", self._color)
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renderer.queueNode(self, material = self._material, transparent = True)
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renderer.queueNode(self, transparent = True, shader = self._shader)
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if self._convex_hull_head_mesh:
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renderer.queueNode(self, material = self._material,transparent = True, mesh = self._convex_hull_head_mesh)
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renderer.queueNode(self, shader = self._shader, transparent = True, mesh = self._convex_hull_head_mesh)
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return True
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