Remove superfluous comment

This should be obvious. The thought process was that now we're using the builder instead of making the MeshData object directly, but that has only relevance if you still remember what the old code was.

Contributes to issue CURA-625.
This commit is contained in:
Ghostkeeper 2016-01-22 15:25:08 +01:00
parent ffa87a9302
commit 6ef5aeb02b

View file

@ -48,7 +48,7 @@ class ConvexHullNode(SceneNode):
if len(hull_points) < 3:
return None
mesh_builder = MeshBuilder() #Create a mesh using the mesh builder.
mesh_builder = MeshBuilder()
point_first = Vector(hull_points[0][0], self._mesh_height, hull_points[0][1])
point_previous = Vector(hull_points[1][0], self._mesh_height, hull_points[1][1])
for point in hull_points[2:]: #Add the faces in the order of a triangle fan.