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https://github.com/Ultimaker/Cura.git
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Rename "collideWithArea" to "collideWithAreas"
This better reflects what it does (eg; it is checking for multiple colissions, not just one)
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parent
d59e74c867
commit
6bb9e6097a
2 changed files with 3 additions and 3 deletions
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@ -258,7 +258,7 @@ class BuildVolume(SceneNode):
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node.setOutsideBuildArea(True)
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node.setOutsideBuildArea(True)
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continue
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continue
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if node.collidesWithArea(self.getDisallowedAreas()):
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if node.collidesWithAreas(self.getDisallowedAreas()):
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node.setOutsideBuildArea(True)
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node.setOutsideBuildArea(True)
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continue
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continue
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# If the entire node is below the build plate, still mark it as outside.
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# If the entire node is below the build plate, still mark it as outside.
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@ -312,7 +312,7 @@ class BuildVolume(SceneNode):
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node.setOutsideBuildArea(True)
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node.setOutsideBuildArea(True)
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return
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return
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if node.collidesWithArea(self.getDisallowedAreas()):
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if node.collidesWithAreas(self.getDisallowedAreas()):
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node.setOutsideBuildArea(True)
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node.setOutsideBuildArea(True)
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return
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return
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@ -87,7 +87,7 @@ class CuraSceneNode(SceneNode):
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]
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]
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## Return if any area collides with the convex hull of this scene node
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## Return if any area collides with the convex hull of this scene node
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def collidesWithArea(self, areas: List[Polygon]) -> bool:
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def collidesWithAreas(self, areas: List[Polygon]) -> bool:
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convex_hull = self.callDecoration("getConvexHull")
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convex_hull = self.callDecoration("getConvexHull")
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if convex_hull:
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if convex_hull:
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if not convex_hull.isValid():
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if not convex_hull.isValid():
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