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Rename "collideWithArea" to "collideWithAreas"
This better reflects what it does (eg; it is checking for multiple colissions, not just one)
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d59e74c867
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2 changed files with 3 additions and 3 deletions
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@ -258,7 +258,7 @@ class BuildVolume(SceneNode):
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node.setOutsideBuildArea(True)
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continue
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if node.collidesWithArea(self.getDisallowedAreas()):
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if node.collidesWithAreas(self.getDisallowedAreas()):
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node.setOutsideBuildArea(True)
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continue
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# If the entire node is below the build plate, still mark it as outside.
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@ -312,7 +312,7 @@ class BuildVolume(SceneNode):
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node.setOutsideBuildArea(True)
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return
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if node.collidesWithArea(self.getDisallowedAreas()):
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if node.collidesWithAreas(self.getDisallowedAreas()):
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node.setOutsideBuildArea(True)
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return
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