diff --git a/cura/ConvexHullDecorator.py b/cura/ConvexHullDecorator.py index dde6deb650..e0325103e0 100644 --- a/cura/ConvexHullDecorator.py +++ b/cura/ConvexHullDecorator.py @@ -199,9 +199,16 @@ class ConvexHullDecorator(SceneNodeDecorator): # First, calculate the normal convex hull around the points convex_hull = hull.getConvexHull() - # Then, do a Minkowski hull with a simple 1x1 quad to outset and round the normal convex hull. - # This is done because of rounding errors. - rounded_hull = convex_hull.getMinkowskiHull(Polygon(numpy.array([[-0.5, -0.5], [-0.5, 0.5], [0.5, 0.5], [0.5, -0.5]], numpy.float32))) + #Then, offset the convex hull with the horizontal expansion value, since that is always added to the mesh. + #Use a minimum of 0.5mm to outset and round the normal convex hull if there is no horizontal expansion, because of edge cases. + horizontal_expansion = max(0.5, self._getSettingProperty("xy_offset", "value")) + expansion_polygon = Polygon(numpy.array([ + [-horizontal_expansion, -horizontal_expansion], + [-horizontal_expansion, horizontal_expansion], + [horizontal_expansion, horizontal_expansion], + [horizontal_expansion, -horizontal_expansion] + ], numpy.float32)) + rounded_hull = convex_hull.getMinkowskiHull(expansion_polygon) # Store the result in the cache self._2d_convex_hull_mesh = mesh