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Converted comments in dir Cura/cura to rst style
Converted doxygen style comments to reStructuredText style in the files found in Cura/cura directory using the script dox_2_rst.py (provided in the Uranium repo). Comments were manually checked and changed if needed.
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15 changed files with 371 additions and 208 deletions
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@ -7,18 +7,21 @@ from UM.Scene.Iterator import Iterator
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from UM.Scene.SceneNode import SceneNode
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from functools import cmp_to_key
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## Iterator that returns a list of nodes in the order that they need to be printed
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# If there is no solution an empty list is returned.
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# Take note that the list of nodes can have children (that may or may not contain mesh data)
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class OneAtATimeIterator(Iterator.Iterator):
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"""Iterator that returns a list of nodes in the order that they need to be printed
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If there is no solution an empty list is returned.
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Take note that the list of nodes can have children (that may or may not contain mesh data)
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"""
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def __init__(self, scene_node) -> None:
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super().__init__(scene_node) # Call super to make multiple inheritance work.
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self._hit_map = [[]] # type: List[List[bool]] # For each node, which other nodes this hits. A grid of booleans on which nodes hit which.
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self._original_node_list = [] # type: List[SceneNode] # The nodes that need to be checked for collisions.
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## Fills the ``_node_stack`` with a list of scene nodes that need to be
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# printed in order.
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def _fillStack(self) -> None:
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"""Fills the ``_node_stack`` with a list of scene nodes that need to be printed in order. """
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node_list = []
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for node in self._scene_node.getChildren():
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if not issubclass(type(node), SceneNode):
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@ -75,10 +78,14 @@ class OneAtATimeIterator(Iterator.Iterator):
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return True
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return False
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## Check for a node whether it hits any of the other nodes.
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# \param node The node to check whether it collides with the other nodes.
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# \param other_nodes The nodes to check for collisions.
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def _checkBlockMultiple(self, node: SceneNode, other_nodes: List[SceneNode]) -> bool:
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"""Check for a node whether it hits any of the other nodes.
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:param node: The node to check whether it collides with the other nodes.
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:param other_nodes: The nodes to check for collisions.
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:return: returns collision between nodes
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"""
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node_index = self._original_node_list.index(node)
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for other_node in other_nodes:
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other_node_index = self._original_node_list.index(other_node)
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@ -86,14 +93,26 @@ class OneAtATimeIterator(Iterator.Iterator):
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return True
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return False
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## Calculate score simply sums the number of other objects it 'blocks'
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def _calculateScore(self, a: SceneNode, b: SceneNode) -> int:
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"""Calculate score simply sums the number of other objects it 'blocks'
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:param a: node
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:param b: node
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:return: sum of the number of other objects
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"""
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score_a = sum(self._hit_map[self._original_node_list.index(a)])
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score_b = sum(self._hit_map[self._original_node_list.index(b)])
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return score_a - score_b
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## Checks if A can be printed before B
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def _checkHit(self, a: SceneNode, b: SceneNode) -> bool:
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"""Checks if a can be printed before b
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:param a: node
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:param b: node
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:return: true if a can be printed before b
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"""
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if a == b:
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return False
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@ -116,12 +135,14 @@ class OneAtATimeIterator(Iterator.Iterator):
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return False
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## Internal object used to keep track of a possible order in which to print objects.
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class _ObjectOrder:
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## Creates the _ObjectOrder instance.
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# \param order List of indices in which to print objects, ordered by printing
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# order.
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# \param todo: List of indices which are not yet inserted into the order list.
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"""Internal object used to keep track of a possible order in which to print objects."""
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def __init__(self, order: List[SceneNode], todo: List[SceneNode]) -> None:
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"""Creates the _ObjectOrder instance.
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:param order: List of indices in which to print objects, ordered by printing order.
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:param todo: List of indices which are not yet inserted into the order list.
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"""
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self.order = order
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self.todo = todo
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