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Fix non-printing objects in preview.
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1 changed files with 1 additions and 1 deletions
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@ -76,8 +76,8 @@ class PreviewPass(RenderPass):
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Logger.error("Unable to compile shader program: overhang.shader")
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Logger.error("Unable to compile shader program: overhang.shader")
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if not self._non_printing_shader:
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if not self._non_printing_shader:
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if self._non_printing_shader:
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self._non_printing_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "transparent_object.shader"))
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self._non_printing_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "transparent_object.shader"))
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if self._non_printing_shader:
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self._non_printing_shader.setUniformValue("u_diffuseColor", [0.5, 0.5, 0.5, 0.5])
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self._non_printing_shader.setUniformValue("u_diffuseColor", [0.5, 0.5, 0.5, 0.5])
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self._non_printing_shader.setUniformValue("u_opacity", 0.6)
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self._non_printing_shader.setUniformValue("u_opacity", 0.6)
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