Fix non-printing objects in preview.

This commit is contained in:
Remco Burema 2020-08-12 17:45:31 +02:00
parent 8b59fe83d8
commit 6ad696e69a
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GPG key ID: 215C49431D43F98C

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@ -76,8 +76,8 @@ class PreviewPass(RenderPass):
Logger.error("Unable to compile shader program: overhang.shader")
if not self._non_printing_shader:
self._non_printing_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "transparent_object.shader"))
if self._non_printing_shader:
self._non_printing_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "transparent_object.shader"))
self._non_printing_shader.setUniformValue("u_diffuseColor", [0.5, 0.5, 0.5, 0.5])
self._non_printing_shader.setUniformValue("u_opacity", 0.6)