mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-07-07 06:57:28 -06:00
Move busy handling into LayerPass and cleanup
CURA-1601
This commit is contained in:
parent
17b12b9048
commit
66f8a62e6c
3 changed files with 29 additions and 33 deletions
|
@ -6,7 +6,6 @@ from UM.View.View import View
|
|||
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
|
||||
from UM.Resources import Resources
|
||||
from UM.Event import Event, KeyEvent
|
||||
from UM.Signal import Signal
|
||||
from UM.Scene.Selection import Selection
|
||||
from UM.Math.Color import Color
|
||||
from UM.Scene.SceneNode import SceneNode
|
||||
|
@ -39,20 +38,19 @@ class LayerView(View):
|
|||
self._layerview_composite_shader = None
|
||||
self._old_composite_shader = None
|
||||
|
||||
self._busy = False
|
||||
|
||||
def getLayerPass(self):
|
||||
if not self._layer_pass:
|
||||
# Currently the RenderPass constructor requires a size > 0
|
||||
# This should be fixed in RenderPass's constructor.
|
||||
self._layer_pass = LayerPass.LayerPass(1, 1)
|
||||
self.getRenderer().addRenderPass(self._layer_pass)
|
||||
|
||||
return self._layer_pass
|
||||
|
||||
busyChanged = Signal()
|
||||
|
||||
def isBusy(self):
|
||||
return self._busy
|
||||
|
||||
def setBusy(self, busy):
|
||||
if busy != self._busy:
|
||||
self._busy = busy
|
||||
self.busyChanged.emit()
|
||||
## Hackish way to ensure the proxy is already created, which ensures that the layerview.qml is already created
|
||||
# as this caused some issues.
|
||||
def getProxy(self, engine, script_engine):
|
||||
return self._proxy
|
||||
|
||||
def beginRendering(self):
|
||||
scene = self.getController().getScene()
|
||||
|
@ -72,11 +70,6 @@ class LayerView(View):
|
|||
if node.getMeshData() and node.isVisible():
|
||||
renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
|
||||
|
||||
## Hackish way to ensure the proxy is already created, which ensures that the layerview.qml is already created
|
||||
# as this caused some issues.
|
||||
def getProxy(self, engine, script_engine):
|
||||
return self._proxy
|
||||
|
||||
def endRendering(self):
|
||||
pass
|
||||
|
||||
|
@ -85,19 +78,15 @@ class LayerView(View):
|
|||
ctrl_is_active = modifiers == Qt.ControlModifier
|
||||
if event.type == Event.KeyPressEvent and ctrl_is_active:
|
||||
if event.key == KeyEvent.UpKey:
|
||||
self._layer_pass.setLayer(self._current_layer_num + 1)
|
||||
self.getLayerPass().setLayer(self._current_layer_num + 1)
|
||||
return True
|
||||
if event.key == KeyEvent.DownKey:
|
||||
self._layer_pass.setLayer(self._current_layer_num - 1)
|
||||
self.getLayerPass().setLayer(self._current_layer_num - 1)
|
||||
return True
|
||||
|
||||
if event.type == Event.ViewActivateEvent:
|
||||
if not self._layer_pass:
|
||||
# Currently the RenderPass constructor requires a size > 0
|
||||
# This should be fixed in RenderPass's constructor.
|
||||
self._layer_pass = LayerPass.LayerPass(1, 1)
|
||||
self._layer_pass.setLayerView(self)
|
||||
self.getRenderer().addRenderPass(self._layer_pass)
|
||||
# Make sure the LayerPass is created
|
||||
self.getLayerPass()
|
||||
|
||||
if not self._layerview_composite_shader:
|
||||
self._layerview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("LayerView"), "layerview_composite.shader"))
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue