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synced 2025-07-07 15:07:28 -06:00
Move busy handling into LayerPass and cleanup
CURA-1601
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parent
17b12b9048
commit
66f8a62e6c
3 changed files with 29 additions and 33 deletions
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@ -30,8 +30,6 @@ class LayerPass(RenderPass):
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self._gl = OpenGL.getInstance().getBindingsObject()
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self._scene = self._controller.getScene()
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self._layer_view = None
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self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
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self._max_layers = 0
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self._current_layer_num = 0
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@ -41,6 +39,8 @@ class LayerPass(RenderPass):
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self._activity = False
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self._old_max_layers = 0
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self._busy = False
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Preferences.getInstance().addPreference("view/top_layer_count", 5)
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Preferences.getInstance().addPreference("view/only_show_top_layers", False)
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Preferences.getInstance().preferenceChanged.connect(self._onPreferencesChanged)
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@ -48,8 +48,15 @@ class LayerPass(RenderPass):
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self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
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self._only_show_top_layers = bool(Preferences.getInstance().getValue("view/only_show_top_layers"))
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def setLayerView(self, layerview):
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self._layer_view = layerview
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busyChanged = Signal()
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def isBusy(self):
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return self._busy
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def setBusy(self, busy):
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if busy != self._busy:
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self._busy = busy
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self.busyChanged.emit()
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def getActivity(self):
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return self._activity
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@ -175,14 +182,14 @@ class LayerPass(RenderPass):
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self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
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self._top_layers_job.cancel()
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self._layer_view.setBusy(True)
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self.setBusy(True)
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self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
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self._top_layers_job.finished.connect(self._updateCurrentLayerMesh)
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self._top_layers_job.start()
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def _updateCurrentLayerMesh(self, job):
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self._layer_view.setBusy(False)
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self.setBusy(False)
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if not job.getResult():
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return
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