Draw grid lines using shader

This commit is contained in:
fieldOfView 2017-09-11 23:39:54 +02:00
parent a4aa134f25
commit 6658e1a9ae
4 changed files with 37 additions and 14 deletions

View file

@ -178,8 +178,9 @@ class BuildVolume(SceneNode):
self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "default.shader"))
self._grid_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "grid.shader"))
theme = Application.getInstance().getTheme()
self._grid_shader.setUniformValue("u_gridColor0", Color(*theme.getColor("buildplate").getRgb()))
self._grid_shader.setUniformValue("u_gridColor1", Color(*theme.getColor("buildplate_alt").getRgb()))
self._grid_shader.setUniformValue("u_plateColor", Color(*theme.getColor("buildplate").getRgb()))
self._grid_shader.setUniformValue("u_gridColor0", Color(*theme.getColor("buildplate_grid").getRgb()))
self._grid_shader.setUniformValue("u_gridColor1", Color(*theme.getColor("buildplate_grid_minor").getRgb()))
self._grid_shader.setUniformValue("u_z_bias", 0.000001)
renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines)