Added all kinds of options to layer view

This commit is contained in:
Jack Ha 2016-12-30 15:32:06 +01:00
parent fc4c60b0dc
commit 6271774528
8 changed files with 122 additions and 22 deletions

View file

@ -42,12 +42,20 @@ class LayerPass(RenderPass):
self._layer_shader.setUniformValue("u_only_color_active_extruder", (1 if self._layer_view.getOnlyColorActiveExtruder() else 0))
self._layer_shader.setUniformValue("u_extruder_opacity", self._layer_view.getExtruderOpacities())
self._layer_shader.setUniformValue("u_show_travel_moves", self._layer_view.getShowTravelMoves())
self._layer_shader.setUniformValue("u_show_support", self._layer_view.getShowSupport())
self._layer_shader.setUniformValue("u_show_adhesion", self._layer_view.getShowAdhesion())
self._layer_shader.setUniformValue("u_show_skin", self._layer_view.getShowSkin())
self._layer_shader.setUniformValue("u_show_infill", self._layer_view.getShowInfill())
else:
#defaults
self._layer_shader.setUniformValue("u_layer_view_type", 1)
self._layer_shader.setUniformValue("u_only_color_active_extruder", 1)
self._layer_shader.setUniformValue("u_extruder_opacity", [1, 1, 1, 1])
self._layer_shader.setUniformValue("u_show_travel_moves", 0)
self._layer_shader.setUniformValue("u_show_support", 1)
self._layer_shader.setUniformValue("u_show_adhesion", 1)
self._layer_shader.setUniformValue("u_show_skin", 1)
self._layer_shader.setUniformValue("u_show_infill", 1)
if not self._tool_handle_shader:
self._tool_handle_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "toolhandle.shader"))