mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-08-05 13:03:59 -06:00
Reset pop-up orientation if it moved
Contributes to CL-1165
This commit is contained in:
parent
292d04f3ea
commit
612b0d0165
2 changed files with 75 additions and 49 deletions
|
@ -9,9 +9,9 @@ import QtGraphicalEffects 1.0
|
|||
import UM 1.3 as UM
|
||||
|
||||
/**
|
||||
* This is a generic pop-up element which can be supplied with a target and a content
|
||||
* item. The content item will appear to the left, right, above, or below the target
|
||||
* depending on the value of the direction property
|
||||
* This is a generic pop-up element which can be supplied with a target and a content item. The
|
||||
* content item will appear to the left, right, above, or below the target depending on the value of
|
||||
* the direction property
|
||||
*/
|
||||
Popup
|
||||
{
|
||||
|
@ -23,14 +23,20 @@ Popup
|
|||
property var target
|
||||
|
||||
/**
|
||||
* Which side of the target should the contentItem appear on?
|
||||
* Which direction should the pop-up "point"?
|
||||
* Possible values include:
|
||||
* - "top"
|
||||
* - "bottom"
|
||||
* - "up"
|
||||
* - "down"
|
||||
* - "left"
|
||||
* - "right"
|
||||
*/
|
||||
property string direction: "bottom"
|
||||
property string direction: "down"
|
||||
|
||||
/**
|
||||
* We save the default direction so that if a pop-up was flipped but later has space (i.e. it
|
||||
* moved), we can unflip it back to the default direction.
|
||||
*/
|
||||
property string originalDirection: ""
|
||||
|
||||
/**
|
||||
* Should the popup close when you click outside it? For example, this is
|
||||
|
@ -44,7 +50,13 @@ Popup
|
|||
*/
|
||||
property var color: "#ffffff" // TODO: Theme!
|
||||
|
||||
Component.onCompleted: recalculatePosition()
|
||||
Component.onCompleted:
|
||||
{
|
||||
recalculatePosition()
|
||||
|
||||
// Set the direction here so it's only set once and never mutated
|
||||
originalDirection = (' ' + direction).slice(1)
|
||||
}
|
||||
|
||||
background: Item
|
||||
{
|
||||
|
@ -92,9 +104,9 @@ Popup
|
|||
{
|
||||
switch(direction)
|
||||
{
|
||||
case "top":
|
||||
case "up":
|
||||
return bloop.top
|
||||
case "bottom":
|
||||
case "down":
|
||||
return bloop.bottom
|
||||
default:
|
||||
return bloop.verticalCenter
|
||||
|
@ -118,10 +130,10 @@ Popup
|
|||
anchors
|
||||
{
|
||||
fill: parent
|
||||
leftMargin: direction == "left" ? 8 * screenScaleFactor : 0
|
||||
rightMargin: direction == "right" ? 8 * screenScaleFactor : 0
|
||||
topMargin: direction == "top" ? 8 * screenScaleFactor : 0
|
||||
bottomMargin: direction == "bottom" ? 8 * screenScaleFactor : 0
|
||||
leftMargin: direction == "left" ? 8 * screenScaleFactor : 0
|
||||
rightMargin: direction == "right" ? 8 * screenScaleFactor : 0
|
||||
topMargin: direction == "up" ? 8 * screenScaleFactor : 0
|
||||
bottomMargin: direction == "down" ? 8 * screenScaleFactor : 0
|
||||
}
|
||||
color: base.color
|
||||
width: parent.width
|
||||
|
@ -133,35 +145,10 @@ Popup
|
|||
onClosed: visible = false
|
||||
onOpened:
|
||||
{
|
||||
// Flip direction if there is not enough screen space
|
||||
var availableSpace
|
||||
|
||||
var targetPosition = target.mapToItem(monitorFrame, 0, 0)
|
||||
|
||||
var requiredSpace = contentItem.implicitHeight + 2 * padding + 8 * screenScaleFactor
|
||||
|
||||
switch(direction)
|
||||
{
|
||||
case "top":
|
||||
availableSpace = monitorFrame.height - (targetPosition.y + target.height)
|
||||
// console.log("Needs", requiredSpace, "has got", availableSpace)
|
||||
if (availableSpace < requiredSpace)
|
||||
{
|
||||
// console.log("putting point on bottom")
|
||||
direction = "bottom"
|
||||
}
|
||||
break
|
||||
case "bottom":
|
||||
availableSpace = targetPosition.y
|
||||
// console.log("Needs", requiredSpace, "has got", availableSpace)
|
||||
if (availableSpace < requiredSpace)
|
||||
{
|
||||
// console.log("putting point on top")
|
||||
direction = "top"
|
||||
}
|
||||
break
|
||||
}
|
||||
// Flip orientation if necessary
|
||||
recalculateOrientation()
|
||||
|
||||
// Fix position if necessary
|
||||
recalculatePosition()
|
||||
|
||||
// Show the pop up
|
||||
|
@ -172,10 +159,10 @@ Popup
|
|||
clip: true
|
||||
|
||||
padding: UM.Theme.getSize("monitor_shadow_radius").width
|
||||
topPadding: direction == "top" ? padding + 8 * screenScaleFactor : padding
|
||||
bottomPadding: direction == "bottom" ? padding + 8 * screenScaleFactor : padding
|
||||
leftPadding: direction == "left" ? padding + 8 * screenScaleFactor : padding
|
||||
rightPadding: direction == "right" ? padding + 8 * screenScaleFactor : padding
|
||||
topPadding: direction == "up" ? padding + 8 * screenScaleFactor : padding
|
||||
bottomPadding: direction == "down" ? padding + 8 * screenScaleFactor : padding
|
||||
leftPadding: direction == "left" ? padding + 8 * screenScaleFactor : padding
|
||||
rightPadding: direction == "right" ? padding + 8 * screenScaleFactor : padding
|
||||
|
||||
function recalculatePosition() {
|
||||
|
||||
|
@ -198,14 +185,52 @@ Popup
|
|||
x = target.x - realWidth
|
||||
y = centered.y
|
||||
break
|
||||
case "top":
|
||||
case "up":
|
||||
x = centered.x
|
||||
y = target.y + target.height
|
||||
break
|
||||
case "bottom":
|
||||
case "down":
|
||||
x = centered.x
|
||||
y = target.y - realHeight
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
function recalculateOrientation() {
|
||||
// Flip direction if there is not enough screen space
|
||||
var availableSpace
|
||||
|
||||
var targetPosition = target.mapToItem(monitorFrame, 0, 0)
|
||||
|
||||
// Stupid pop-up logic causes the pop-up to resize, so let's compute what it SHOULD be
|
||||
const realWidth = contentItem.implicitWidth + leftPadding + rightPadding
|
||||
const realHeight = contentItem.implicitHeight + topPadding + bottomPadding
|
||||
|
||||
switch(originalDirection)
|
||||
{
|
||||
case "up":
|
||||
availableSpace = monitorFrame.height - (targetPosition.y + target.height)
|
||||
direction = availableSpace < realHeight ? "down" : originalDirection
|
||||
break
|
||||
case "down":
|
||||
availableSpace = targetPosition.y
|
||||
// if (availableSpace < realHeight)
|
||||
// {
|
||||
// if (direction != originalDirection)
|
||||
// {
|
||||
|
||||
// }
|
||||
// }
|
||||
direction = availableSpace < realHeight ? "up" : originalDirection
|
||||
break
|
||||
case "right":
|
||||
availableSpace = targetPosition.x
|
||||
direction = availableSpace < realWidth ? "left" : originalDirection
|
||||
break
|
||||
case "left":
|
||||
availableSpace = monitorFrame.width - (targetPosition.x + target.width)
|
||||
direction = availableSpace < realWidth ? "right" : originalDirection
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue