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Replace mock borders with true borders
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parent
8a55469499
commit
5fec3d4f6d
2 changed files with 11 additions and 25 deletions
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@ -39,6 +39,8 @@ Item
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height: parent.height
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z: slider.z - 1
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color: UM.Theme.getColor("tool_panel_background")
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borderWidth: UM.Theme.getSize("default_lining").width
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borderColor: UM.Theme.getColor("lining")
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target: parent.buttonTarget
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arrowSize: UM.Theme.getSize("default_arrow").width
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@ -530,27 +532,20 @@ Item
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target: Qt.point(0, slider.activeHandle.y + slider.activeHandle.height / 2)
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arrowSize: UM.Theme.getSize("default_arrow").width
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height: (Math.floor(UM.Theme.getSize("slider_handle").height + UM.Theme.getSize("default_margin").height) / 2) * 2 // Make sure height has an integer middle so drawing a pointy border is easier
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height: UM.Theme.getSize("slider_handle").height + UM.Theme.getSize("default_margin").height
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width: valueLabel.width + UM.Theme.getSize("default_margin").width
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Behavior on height { NumberAnimation { duration: 50; } }
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color: UM.Theme.getColor("lining");
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color: UM.Theme.getColor("tool_panel_background")
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borderColor: UM.Theme.getColor("lining")
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borderWidth: UM.Theme.getSize("default_lining").width
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visible: slider.layersVisible
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UM.PointingRectangle
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{
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color: UM.Theme.getColor("tool_panel_background")
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target: Qt.point(0, height / 2 + UM.Theme.getSize("default_lining").width)
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arrowSize: UM.Theme.getSize("default_arrow").width
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anchors.fill: parent
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anchors.margins: UM.Theme.getSize("default_lining").width
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MouseArea //Catch all mouse events (so scene doesnt handle them)
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{
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anchors.fill: parent
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}
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}
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TextField
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{
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@ -106,23 +106,14 @@ Item
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opacity: panel.item && panel.width > 0 ? 1 : 0
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Behavior on opacity { NumberAnimation { duration: 100 } }
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color: UM.Theme.getColor("lining");
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color: UM.Theme.getColor("tool_panel_background")
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borderColor: UM.Theme.getColor("lining")
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borderWidth: UM.Theme.getSize("default_lining").width
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UM.PointingRectangle
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{
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id: panelBackground;
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color: UM.Theme.getColor("tool_panel_background");
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anchors.fill: parent
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anchors.margins: UM.Theme.getSize("default_lining").width
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target: Qt.point(-UM.Theme.getSize("default_margin").width, UM.Theme.getSize("button").height/2)
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arrowSize: parent.arrowSize
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MouseArea //Catch all mouse events (so scene doesnt handle them)
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{
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anchors.fill: parent
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}
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}
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Loader
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{
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