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Merge branch '4.0'
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commit
5e3dedf62b
6 changed files with 48 additions and 32 deletions
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@ -151,7 +151,7 @@ class CuraEngineBackend(QObject, Backend):
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if self._multi_build_plate_model:
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self._multi_build_plate_model.activeBuildPlateChanged.connect(self._onActiveViewChanged)
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self._application.globalContainerStackChanged.connect(self._onGlobalStackChanged)
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self._application.getMachineManager().globalContainerChanged.connect(self._onGlobalStackChanged)
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self._onGlobalStackChanged()
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# extruder enable / disable. Actually wanted to use machine manager here, but the initialization order causes it to crash
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@ -821,7 +821,7 @@ class CuraEngineBackend(QObject, Backend):
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extruder.propertyChanged.disconnect(self._onSettingChanged)
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extruder.containersChanged.disconnect(self._onChanged)
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self._global_container_stack = self._application.getGlobalContainerStack()
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self._global_container_stack = self._application.getMachineManager().activeMachine
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if self._global_container_stack:
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self._global_container_stack.propertyChanged.connect(self._onSettingChanged) # Note: Only starts slicing when the value changed.
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@ -19,7 +19,7 @@ Item
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property int position: 0
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// The extruder icon size; NOTE: This shouldn't need to be changed
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property int size: 32 // TODO: Theme!
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property int size: 32 * screenScaleFactor // TODO: Theme!
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// THe extruder icon source; NOTE: This shouldn't need to be changed
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property string iconSource: "../svg/icons/extruder.svg"
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@ -35,27 +35,17 @@ Item
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width: size
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}
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/*
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* The label uses some "fancy" math to ensure that if you change the overall
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* icon size, the number scales with it. That is to say, the font properties
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* are linked to the icon size, NOT the theme. And that's intentional.
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*/
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Label
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{
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id: positionLabel
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font
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{
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pointSize: Math.round(size * 0.3125)
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weight: Font.Bold
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}
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height: Math.round(size / 2) * screenScaleFactor
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font: UM.Theme.getFont("small")
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height: Math.round(size / 2)
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horizontalAlignment: Text.AlignHCenter
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text: position + 1
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verticalAlignment: Text.AlignVCenter
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width: Math.round(size / 2) * screenScaleFactor
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x: Math.round(size * 0.25) * screenScaleFactor
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y: Math.round(size * 0.15625) * screenScaleFactor
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// TODO: Once 'size' is themed, screenScaleFactor won't be needed
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width: Math.round(size / 2)
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x: Math.round(size * 0.25)
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y: Math.round(size * 0.15625)
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visible: position >= 0
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}
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}
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