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Slicing logic now index-aware, correctly processes scenes with vertex reuse
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1 changed files with 6 additions and 1 deletions
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@ -148,7 +148,12 @@ class StartSliceJob(Job):
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obj = group_message.addRepeatedMessage("objects")
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obj = group_message.addRepeatedMessage("objects")
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obj.id = id(object)
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obj.id = id(object)
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verts = numpy.array(mesh_data.getVertices())
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verts = mesh_data.getVertices()
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indices = mesh_data.getIndices()
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if not indices is None:
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verts = numpy.array([verts[vert_index] for face in indices for vert_index in face])
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else:
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verts = numpy.array(verts)
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# Convert from Y up axes to Z up axes. Equals a 90 degree rotation.
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# Convert from Y up axes to Z up axes. Equals a 90 degree rotation.
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verts[:, [1, 2]] = verts[:, [2, 1]]
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verts[:, [1, 2]] = verts[:, [2, 1]]
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