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More codestyle changes
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9bf783df4d
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1 changed files with 3 additions and 3 deletions
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@ -138,7 +138,7 @@ class ImageReader(MeshReader):
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# initialize to texel space vertex offsets.
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# initialize to texel space vertex offsets.
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# 6 is for 6 vertices for each texel quad.
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# 6 is for 6 vertices for each texel quad.
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heightmap_vertices = numpy.zeros((width_minus_one * height_minus_one, 6, 3), dtype=numpy.float32)
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heightmap_vertices = numpy.zeros((width_minus_one * height_minus_one, 6, 3), dtype = numpy.float32)
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heightmap_vertices = heightmap_vertices + numpy.array([[
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heightmap_vertices = heightmap_vertices + numpy.array([[
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[0, base_height, 0],
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[0, base_height, 0],
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[0, base_height, texel_height],
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[0, base_height, texel_height],
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@ -146,9 +146,9 @@ class ImageReader(MeshReader):
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[texel_width, base_height, texel_height],
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[texel_width, base_height, texel_height],
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[texel_width, base_height, 0],
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[texel_width, base_height, 0],
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[0, base_height, 0]
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[0, base_height, 0]
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]], dtype=numpy.float32)
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]], dtype = numpy.float32)
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offsetsz, offsetsx = numpy.mgrid[0:height_minus_one, 0:width-1]
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offsetsz, offsetsx = numpy.mgrid[0: height_minus_one, 0: width - 1]
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offsetsx = numpy.array(offsetsx, numpy.float32).reshape(-1, 1) * texel_width
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offsetsx = numpy.array(offsetsx, numpy.float32).reshape(-1, 1) * texel_width
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offsetsz = numpy.array(offsetsz, numpy.float32).reshape(-1, 1) * texel_height
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offsetsz = numpy.array(offsetsz, numpy.float32).reshape(-1, 1) * texel_height
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