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Added comments. CURA-3239
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3d16c4120e
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2 changed files with 18 additions and 7 deletions
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@ -847,9 +847,9 @@ class CuraApplication(QtApplication):
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op.push()
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## Create a number of copies of existing object.
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# object_id
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# count: number of copies
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# min_offset: minimum offset to other objects.
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# \param object_id
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# \param count number of copies
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# \param min_offset minimum offset to other objects.
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@pyqtSlot("quint64", int)
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def multiplyObject(self, object_id, count, min_offset = 8):
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node = self.getController().getScene().findObject(object_id)
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@ -1027,6 +1027,8 @@ class CuraApplication(QtApplication):
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self.arrange(nodes, fixed_nodes)
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## Arrange the nodes, given fixed nodes
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# \param nodes nodes that we have to place
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# \param fixed_nodes nodes that are placed in the arranger before finding spots for nodes
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def arrange(self, nodes, fixed_nodes):
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min_offset = 8
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@ -4,8 +4,7 @@ import copy
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from UM.Math.Polygon import Polygon
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## Polygon representation as an array
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#
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## Polygon representation as an array for use with Arrange
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class ShapeArray:
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def __init__(self, arr, offset_x, offset_y, scale = 1):
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self.arr = arr
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@ -13,6 +12,9 @@ class ShapeArray:
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self.offset_y = offset_y
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self.scale = scale
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## Instantiate from a bunch of vertices
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# \param vertices
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# \param scale scale the coordinates
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@classmethod
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def fromPolygon(cls, vertices, scale = 1):
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# scale
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@ -31,7 +33,10 @@ class ShapeArray:
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arr = cls.arrayFromPolygon(shape, flip_vertices)
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return cls(arr, offset_x, offset_y)
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## Return an offset and hull ShapeArray from a scene node.
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## Instantiate an offset and hull ShapeArray from a scene node.
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# \param node source node where the convex hull must be present
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# \param min_offset offset for the offset ShapeArray
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# \param scale scale the coordinates
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@classmethod
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def fromNode(cls, node, min_offset, scale = 0.5):
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transform = node._transformation
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@ -52,11 +57,12 @@ class ShapeArray:
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return offset_shape_arr, hull_shape_arr
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## Create np.array with dimensions defined by shape
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# Fills polygon defined by vertices with ones, all other values zero
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# Only works correctly for convex hull vertices
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# Originally from: http://stackoverflow.com/questions/37117878/generating-a-filled-polygon-inside-a-numpy-array
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# \param shape numpy format shape, [x-size, y-size]
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# \param vertices
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@classmethod
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def arrayFromPolygon(cls, shape, vertices):
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base_array = numpy.zeros(shape, dtype=float) # Initialize your array of zeros
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@ -77,6 +83,9 @@ class ShapeArray:
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# input indices against interpolated value
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# Returns boolean array, with True inside and False outside of shape
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# Originally from: http://stackoverflow.com/questions/37117878/generating-a-filled-polygon-inside-a-numpy-array
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# \param p1 2-tuple with x, y for point 1
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# \param p2 2-tuple with x, y for point 2
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# \param base_array boolean array to project the line on
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@classmethod
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def _check(cls, p1, p2, base_array):
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if p1[0] == p2[0] and p1[1] == p2[1]:
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