lil: multiple_mesh_overlap can now be changed per object

This commit is contained in:
Tim Kuipers 2016-05-12 20:12:43 +02:00
parent e57ca0aa53
commit 52ea8e76d2

View file

@ -204,8 +204,7 @@
"unit": "mm",
"default": 0.15,
"min_value": "0",
"max_value_warning": "1.0",
"global_only": true
"max_value_warning": "1.0"
},
"ooze_shield_enabled": {
"label": "Enable Ooze Shield",