Simplify the objects model further

CUA-6283
This commit is contained in:
Jaime van Kessel 2019-05-23 16:09:22 +02:00
parent 71d156b175
commit 502eea4d26

View file

@ -84,19 +84,18 @@ class ObjectsModel(ListModel):
group_name_prefix = group_name_template.split("#")[0]
for node in DepthFirstIterator(Application.getInstance().getController().getScene().getRoot()): # type: ignore
if (not node.getMeshData() and not node.callDecoration("getLayerData")) and not node.callDecoration("isGroup"):
is_group = bool(node.callDecoration("isGroup"))
if not node.callDecoration("isSliceable") and not is_group:
continue
parent = node.getParent()
if parent and parent.callDecoration("isGroup"):
continue # Grouped nodes don't need resetting as their parent (the group) is resetted)
if not node.callDecoration("isSliceable") and not node.callDecoration("isGroup"):
continue
node_build_plate_number = node.callDecoration("getBuildPlateNumber")
if filter_current_build_plate and node_build_plate_number != active_build_plate_number:
continue
is_group = bool(node.callDecoration("isGroup"))
force_rename = False
if not is_group:
# Handle names for individual nodes