Make background color a uniform

CURA-1601
This commit is contained in:
fieldOfView 2016-08-13 13:02:43 +02:00
parent 66f8a62e6c
commit 4e3f4162c2

View file

@ -23,6 +23,7 @@ fragment =
uniform vec2 u_offset[9];
uniform vec4 u_background_color;
uniform float u_outline_strength;
uniform vec4 u_outline_color;
@ -40,7 +41,7 @@ fragment =
kernel[3] = 1.0; kernel[4] = -4.0; kernel[5] = 1.0;
kernel[6] = 0.0; kernel[7] = 1.0; kernel[8] = 0.0;
vec4 result = vec4(0.965, 0.965, 0.965, 1.0);
vec4 result = u_background_color;
vec4 layer0 = texture2D(u_layer0, v_uvs);
vec4 layer2 = texture2D(u_layer2, v_uvs);
@ -70,6 +71,7 @@ u_layer0 = 0
u_layer1 = 1
u_layer2 = 2
u_layer3 = 3
u_background_color = [0.965, 0.965, 0.965, 1.0]
u_outline_strength = 1.0
u_outline_color = [0.05, 0.66, 0.89, 1.0]