Support colours for rendering the layer view

This commit is contained in:
Arjen Hiemstra 2015-03-12 13:31:14 +01:00
parent 638b8be8a0
commit 4ccc5ea6cf

View file

@ -13,7 +13,7 @@ class LayerView(View):
renderer = self.getRenderer()
if not self._material:
self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'color.frag'))
self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'vertexcolor.frag'))
self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0])
@ -25,7 +25,7 @@ class LayerView(View):
except AttributeError:
continue
renderer.queueNode(node, mesh = layerData, material = self._material, mode = Renderer.RenderLineLoop)
renderer.queueNode(node, mesh = layerData, material = self._material, mode = Renderer.RenderLines)
def endRendering(self):
pass