Remove z-fighting kludge

This was actually introducing z-fighting artefacts with the new shader and no added geometry.
This commit is contained in:
fieldOfView 2017-09-12 15:06:06 +02:00
parent ec6fa19d4e
commit 4c9028b3d0
2 changed files with 0 additions and 4 deletions

View file

@ -181,7 +181,6 @@ class BuildVolume(SceneNode):
self._grid_shader.setUniformValue("u_plateColor", Color(*theme.getColor("buildplate").getRgb())) self._grid_shader.setUniformValue("u_plateColor", Color(*theme.getColor("buildplate").getRgb()))
self._grid_shader.setUniformValue("u_gridColor0", Color(*theme.getColor("buildplate_grid").getRgb())) self._grid_shader.setUniformValue("u_gridColor0", Color(*theme.getColor("buildplate_grid").getRgb()))
self._grid_shader.setUniformValue("u_gridColor1", Color(*theme.getColor("buildplate_grid_minor").getRgb())) self._grid_shader.setUniformValue("u_gridColor1", Color(*theme.getColor("buildplate_grid_minor").getRgb()))
self._grid_shader.setUniformValue("u_z_bias", 0.000001)
renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines) renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines)
renderer.queueNode(self, mesh = self._origin_mesh) renderer.queueNode(self, mesh = self._origin_mesh)

View file

@ -57,7 +57,6 @@ fragment41core =
uniform lowp vec4 u_plateColor; uniform lowp vec4 u_plateColor;
uniform lowp vec4 u_gridColor0; uniform lowp vec4 u_gridColor0;
uniform lowp vec4 u_gridColor1; uniform lowp vec4 u_gridColor1;
uniform lowp float u_z_bias; //Bias in the depth buffer for rendering this object (to make an object be rendered in front of or behind other objects).
in lowp vec2 v_uvs; in lowp vec2 v_uvs;
out vec4 frag_color; out vec4 frag_color;
@ -77,14 +76,12 @@ fragment41core =
float majorLine = min(majorGrid.x, majorGrid.y); float majorLine = min(majorGrid.x, majorGrid.y);
frag_color = mix(minorGridColor, u_gridColor0, 1.0 - min(majorLine, 1.0)); frag_color = mix(minorGridColor, u_gridColor0, 1.0 - min(majorLine, 1.0));
gl_FragDepth = gl_FragCoord.z + u_z_bias;
} }
[defaults] [defaults]
u_plateColor = [1.0, 1.0, 1.0, 1.0] u_plateColor = [1.0, 1.0, 1.0, 1.0]
u_gridColor0 = [0.96, 0.96, 0.96, 1.0] u_gridColor0 = [0.96, 0.96, 0.96, 1.0]
u_gridColor1 = [0.8, 0.8, 0.8, 1.0] u_gridColor1 = [0.8, 0.8, 0.8, 1.0]
u_z_bias = 0.0
[bindings] [bindings]
u_modelViewProjectionMatrix = model_view_projection_matrix u_modelViewProjectionMatrix = model_view_projection_matrix