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Remove z-fighting kludge
This was actually introducing z-fighting artefacts with the new shader and no added geometry.
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2 changed files with 0 additions and 4 deletions
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@ -181,7 +181,6 @@ class BuildVolume(SceneNode):
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self._grid_shader.setUniformValue("u_plateColor", Color(*theme.getColor("buildplate").getRgb()))
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self._grid_shader.setUniformValue("u_gridColor0", Color(*theme.getColor("buildplate_grid").getRgb()))
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self._grid_shader.setUniformValue("u_gridColor1", Color(*theme.getColor("buildplate_grid_minor").getRgb()))
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self._grid_shader.setUniformValue("u_z_bias", 0.000001)
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renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines)
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renderer.queueNode(self, mesh = self._origin_mesh)
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