Fix x-ray error color.

X-ray errors showed as green and translucent instead of read and solid. Now fixed.
CURA-7407
This commit is contained in:
Remco Burema 2020-04-29 12:06:20 +02:00
parent 8386d094d3
commit 4c4e611629
No known key found for this signature in database
GPG key ID: 215C49431D43F98C
3 changed files with 7 additions and 2 deletions

View file

@ -149,6 +149,7 @@ class SolidView(View):
theme = Application.getInstance().getTheme()
self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
self._xray_composite_shader.setUniformValue("u_flat_error_color_mix", 0.) # Don't show flat error color in solid-view.
renderer = self.getRenderer()
if not self._composite_pass or not 'xray' in self._composite_pass.getLayerBindings():

View file

@ -93,6 +93,7 @@ class XRayView(CuraView):
theme = Application.getInstance().getTheme()
self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
self._xray_composite_shader.setUniformValue("u_flat_error_color_mix", 1.) # Show flat error color _only_ in xray-view.
if not self._composite_pass:
self._composite_pass = self.getRenderer().getRenderPass("composite")

View file

@ -30,6 +30,7 @@ fragment =
uniform vec4 u_outline_color;
uniform vec4 u_background_color;
uniform float u_xray_error_strength;
uniform float u_flat_error_color_mix;
const vec3 x_axis = vec3(1.0, 0.0, 0.0);
const vec3 y_axis = vec3(0.0, 1.0, 0.0);
@ -73,7 +74,7 @@ fragment =
float rest = mod(intersection_count + .01, 2.0);
if (rest > 1.0 && rest < 1.5 && intersection_count < 49.0)
{
result = vec4(shiftHue(layer0.rgb, hue_shift), result.a);
result = mix(vec4(shiftHue(layer0.rgb, hue_shift), result.a), vec4(1.,0.,0.,1.), u_flat_error_color_mix);
}
vec4 sum = vec4(0.0);
@ -122,6 +123,7 @@ fragment41core =
uniform vec4 u_outline_color;
uniform vec4 u_background_color;
uniform float u_xray_error_strength;
uniform float u_flat_error_color_mix;
const vec3 x_axis = vec3(1.0, 0.0, 0.0);
const vec3 y_axis = vec3(0.0, 1.0, 0.0);
@ -166,7 +168,7 @@ fragment41core =
float rest = mod(intersection_count + .01, 2.0);
if (rest > 1.0 && rest < 1.5 && intersection_count < 49)
{
result = vec4(shiftHue(layer0.rgb, hue_shift), result.a);
result = mix(vec4(shiftHue(layer0.rgb, hue_shift), result.a), vec4(1.,0.,0.,1.), u_flat_error_color_mix);
}
vec4 sum = vec4(0.0);
@ -196,6 +198,7 @@ u_layer2 = 2
u_background_color = [0.965, 0.965, 0.965, 1.0]
u_outline_strength = 1.0
u_outline_color = [0.05, 0.66, 0.89, 1.0]
u_flat_error_color_mix = 0.5
[bindings]