SceneNode settings use native python types

This commit is contained in:
Maël Kerbiriou 2022-09-06 17:59:54 +02:00
parent 111136cf49
commit 4b7f18c08c
2 changed files with 3 additions and 4 deletions

View file

@ -10,7 +10,6 @@ from UM.Scene.Iterator.BreadthFirstIterator import BreadthFirstIterator
from UM.Math.Vector import Vector
from UM.Scene.Selection import Selection
from UM.Scene.SceneNodeSettings import SceneNodeSettings
from UM.Util import parseBool
from cura.Scene.ConvexHullDecorator import ConvexHullDecorator
@ -53,7 +52,7 @@ class PlatformPhysics:
app_instance = Application.getInstance()
app_preferences = app_instance.getPreferences()
app_automatic_drop_down = str(app_preferences.getValue("physics/automatic_drop_down"))
app_automatic_drop_down = app_preferences.getValue("physics/automatic_drop_down")
app_automatic_push_free = app_preferences.getValue("physics/automatic_push_free")
root = self._controller.getScene().getRoot()
@ -81,7 +80,7 @@ class PlatformPhysics:
# Move it downwards if bottom is above platform
move_vector = Vector()
if parseBool(node.getSetting(SceneNodeSettings.AutoDropDown, app_automatic_drop_down)) and not (node.getParent() and node.getParent().callDecoration("isGroup") or node.getParent() != root) and node.isEnabled(): #If an object is grouped, don't move it down
if node.getSetting(SceneNodeSettings.AutoDropDown, app_automatic_drop_down) and not (node.getParent() and node.getParent().callDecoration("isGroup") or node.getParent() != root) and node.isEnabled(): #If an object is grouped, don't move it down
z_offset = node.callDecoration("getZOffset") if node.getDecorator(ZOffsetDecorator.ZOffsetDecorator) else 0
move_vector = move_vector.set(y = -bbox.bottom + z_offset)