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make xray counting color hardcoded value
Somewhere between the xray.shader and the xray_composite.shader the colors are stored as unsigned int. Since we want to count the integer number of faces behind a pixel in the red channel, we simply use a color with an r value of 1/255.
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4 changed files with 6 additions and 8 deletions
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@ -12,7 +12,7 @@ vertex =
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}
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fragment =
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uniform lowp vec4 u_color;
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const lowp vec4 u_color = vec4(1.0 / 255.0, 0.0, 0.0, 1.0);
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void main()
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{
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@ -34,7 +34,7 @@ vertex41core =
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fragment41core =
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#version 410
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uniform lowp vec4 u_color;
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const lowp vec4 u_color = vec4(1.0 / 255.0, 0.0, 0.0, 1.0);
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out vec4 frag_color;
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@ -44,7 +44,6 @@ fragment41core =
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}
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[defaults]
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u_color = [0.02, 0.02, 0.02, 1.0]
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[bindings]
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u_modelMatrix = model_matrix
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