make xray counting color hardcoded value

Somewhere between the xray.shader and the xray_composite.shader the colors are stored as unsigned int.
Since we want to count the integer number of faces behind a pixel in the red channel, we simply use a color with an r value of 1/255.
This commit is contained in:
Tim Kuipers 2019-10-22 11:27:30 +02:00
parent b515a0f744
commit 4a8385e3e8
4 changed files with 6 additions and 8 deletions

View file

@ -12,7 +12,7 @@ vertex =
}
fragment =
uniform lowp vec4 u_color;
const lowp vec4 u_color = vec4(1.0 / 255.0, 0.0, 0.0, 1.0);
void main()
{
@ -34,7 +34,7 @@ vertex41core =
fragment41core =
#version 410
uniform lowp vec4 u_color;
const lowp vec4 u_color = vec4(1.0 / 255.0, 0.0, 0.0, 1.0);
out vec4 frag_color;
@ -44,7 +44,6 @@ fragment41core =
}
[defaults]
u_color = [0.02, 0.02, 0.02, 1.0]
[bindings]
u_modelMatrix = model_matrix