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make xray counting color hardcoded value
Somewhere between the xray.shader and the xray_composite.shader the colors are stored as unsigned int. Since we want to count the integer number of faces behind a pixel in the red channel, we simply use a color with an r value of 1/255.
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4 changed files with 6 additions and 8 deletions
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@ -50,7 +50,7 @@ fragment =
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result = layer0 * layer0.a + result * (1.0 - layer0.a);
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float intersection_count = (texture2D(u_layer2, v_uvs).r * 255.0) / 5.0;
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float intersection_count = texture2D(u_layer2, v_uvs).r * 255.0;
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if(mod(intersection_count, 2.0) >= 1.0)
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{
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result = u_error_color;
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@ -121,7 +121,7 @@ fragment41core =
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result = layer0 * layer0.a + result * (1.0 - layer0.a);
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float intersection_count = (texture(u_layer2, v_uvs).r * 255.0) / 5.0;
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float intersection_count = texture(u_layer2, v_uvs).r * 255.0;
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if(mod(intersection_count, 2.0) >= 1.0)
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{
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result = u_error_color;
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