make xray counting color hardcoded value

Somewhere between the xray.shader and the xray_composite.shader the colors are stored as unsigned int.
Since we want to count the integer number of faces behind a pixel in the red channel, we simply use a color with an r value of 1/255.
This commit is contained in:
Tim Kuipers 2019-10-22 11:27:30 +02:00
parent b515a0f744
commit 4a8385e3e8
4 changed files with 6 additions and 8 deletions

View file

@ -120,7 +120,6 @@ class SolidView(View):
if not self._xray_shader:
self._xray_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray.shader"))
self._xray_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("xray").getRgb()))
if not self._xray_composite_shader:
self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("SolidView"), "xray_composite.shader"))