Refactor grouping/ungrouping into an operation that is undoable

CURA-1543
This commit is contained in:
fieldOfView 2016-05-11 15:21:01 +02:00
parent 0b0e53dcf5
commit 4830943113
2 changed files with 72 additions and 23 deletions

View file

@ -23,6 +23,7 @@ from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation
from UM.Operations.GroupedOperation import GroupedOperation
from UM.Operations.SetTransformOperation import SetTransformOperation
from cura.SetParentOperation import SetParentOperation
from UM.i18n import i18nCatalog
@ -543,6 +544,7 @@ class CuraApplication(QtApplication):
@pyqtSlot()
def groupSelected(self):
# Create a group-node
group_node = SceneNode()
group_decorator = GroupDecorator()
group_node.addDecorator(group_decorator)
@ -552,40 +554,37 @@ class CuraApplication(QtApplication):
group_node.setPosition(center)
group_node.setCenterPosition(center)
for node in Selection.getAllSelectedObjects():
world = node.getWorldPosition()
node.setParent(group_node)
node.setPosition(world - center)
# Move selected nodes into the group-node
op = GroupedOperation()
nodes = Selection.getAllSelectedObjects()
for node in nodes:
op.addOperation(SetParentOperation(node, group_node))
op.push()
# Deselect individual nodes and select the groupnode instead
for node in group_node.getChildren():
Selection.remove(node)
Selection.add(group_node)
@pyqtSlot()
def ungroupSelected(self):
ungrouped_nodes = []
selected_objects = Selection.getAllSelectedObjects()[:] #clone the list
for node in selected_objects:
if node.callDecoration("isGroup" ):
children_to_move = []
for child in node.getChildren():
if type(child) is SceneNode:
children_to_move.append(child)
if node.callDecoration("isGroup"):
op = GroupedOperation()
for child in children_to_move:
position = child.getWorldPosition()
child.setParent(node.getParent())
child.setPosition(position - node.getParent().getWorldPosition())
child.scale(node.getScale())
child.rotate(node.getOrientation())
group_parent = node.getParent()
children = node.getChildren()[:] #clone the list
for child in children:
# Set the parent of the children to the parent of the group-node
op.addOperation(SetParentOperation(child, group_parent))
# Add all individual nodes to the selection
Selection.add(child)
child.callDecoration("setConvexHull",None)
node.setParent(None)
ungrouped_nodes.append(node)
for node in ungrouped_nodes:
Selection.remove(node)
child.callDecoration("setConvexHull", None)
op.push()
# Note: The group removes itself from the scene once all its children have left it, see GroupDecorator._onChildrenChanged
def _createSplashScreen(self):
return CuraSplashScreen.CuraSplashScreen()

View file

@ -0,0 +1,50 @@
# Copyright (c) 2016 Ultimaker B.V.
# Uranium is released under the terms of the AGPLv3 or higher.
from UM.Scene.SceneNode import SceneNode
from UM.Operations import Operation
from UM.Math.Vector import Vector
## An operation that parents a scene node to another scene node.
class SetParentOperation(Operation.Operation):
## Initialises this SetParentOperation.
#
# \param node The node which will be reparented.
# \param parent_node The node which will be the parent.
def __init__(self, node, parent_node):
super().__init__()
self._node = node
self._parent = parent_node
self._old_parent = node.getParent() # To restore the previous parent in case of an undo.
## Undoes the set-parent operation, restoring the old parent.
def undo(self):
self._set_parent(self._old_parent)
## Re-applies the set-parent operation.
def redo(self):
self._set_parent(self._parent)
## Sets the parent of the node while applying transformations to the world-transform of the node stays the same.
#
# \param new_parent The new parent. Note: this argument can be None, which would hide the node from the scene.
def _set_parent(self, new_parent):
if new_parent:
self._node.setPosition(self._node.getWorldPosition() - new_parent.getWorldPosition())
current_parent = self._node.getParent()
if current_parent:
self._node.scale(current_parent.getScale() / new_parent.getScale())
self._node.rotate(current_parent.getOrientation())
else:
self._node.scale(Vector(1, 1, 1) / new_parent.getScale())
self._node.rotate(new_parent.getOrientation().getInverse())
self._node.setParent(new_parent)
## Returns a programmer-readable representation of this operation.
#
# \return A programmer-readable representation of this operation.
def __repr__(self):
return "SetParentOperation(node = {0}, parent_node={1})".format(self._node, self._parent)