Fixed some opengl 4.1 core vertex and fragment shaders, layerview anchor. CURA-3273

This commit is contained in:
Jack Ha 2017-02-01 16:29:21 +01:00
parent 4bb8e1b025
commit 4659d8616e
3 changed files with 92 additions and 2 deletions

View file

@ -17,6 +17,28 @@ fragment =
gl_FragColor = u_color;
}
vertex41core =
#version 410
uniform highp mat4 u_modelViewProjectionMatrix;
in highp vec4 a_vertex;
void main()
{
gl_Position = u_modelViewProjectionMatrix * a_vertex;
}
fragment41core =
#version 410
uniform lowp vec4 u_color;
out vec4 frag_color;
void main()
{
frag_color = u_color;
}
[defaults]
u_color = [0.02, 0.02, 0.02, 1.0]