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Fix some typing issues
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parent
b8f76d7bfb
commit
463822f10f
2 changed files with 17 additions and 11 deletions
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@ -1368,16 +1368,19 @@ class CuraApplication(QtApplication):
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for node in nodes:
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for node in nodes:
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mesh_data = node.getMeshData()
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mesh_data = node.getMeshData()
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if mesh_data and mesh_data.getFileName():
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job = ReadMeshJob(mesh_data.getFileName())
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job._node = node # type: ignore
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job.finished.connect(self._reloadMeshFinished)
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if has_merged_nodes:
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job.finished.connect(self.updateOriginOfMergedMeshes)
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job.start()
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if mesh_data:
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else:
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file_name = mesh_data.getFileName()
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Logger.log("w", "Unable to reload data because we don't have a filename.")
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if file_name:
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job = ReadMeshJob(file_name)
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job._node = node # type: ignore
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job.finished.connect(self._reloadMeshFinished)
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if has_merged_nodes:
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job.finished.connect(self.updateOriginOfMergedMeshes)
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job.start()
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else:
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Logger.log("w", "Unable to reload data because we don't have a filename.")
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@pyqtSlot("QStringList")
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@pyqtSlot("QStringList")
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def setExpandedCategories(self, categories: List[str]) -> None:
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def setExpandedCategories(self, categories: List[str]) -> None:
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@ -1,6 +1,6 @@
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# Copyright (c) 2015 Ultimaker B.V.
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# Copyright (c) 2015 Ultimaker B.V.
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# Cura is released under the terms of the LGPLv3 or higher.
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# Cura is released under the terms of the LGPLv3 or higher.
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from typing import Optional
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from typing import Optional, TYPE_CHECKING
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from UM.Application import Application
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from UM.Application import Application
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from UM.Math.Polygon import Polygon
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from UM.Math.Polygon import Polygon
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@ -11,6 +11,9 @@ from UM.Math.Color import Color
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from UM.Mesh.MeshBuilder import MeshBuilder # To create a mesh to display the convex hull with.
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from UM.Mesh.MeshBuilder import MeshBuilder # To create a mesh to display the convex hull with.
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from UM.View.GL.OpenGL import OpenGL
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from UM.View.GL.OpenGL import OpenGL
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if TYPE_CHECKING:
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from UM.Mesh.MeshData import MeshData
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class ConvexHullNode(SceneNode):
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class ConvexHullNode(SceneNode):
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shader = None # To prevent the shader from being re-built over and over again, only load it once.
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shader = None # To prevent the shader from being re-built over and over again, only load it once.
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@ -43,7 +46,7 @@ class ConvexHullNode(SceneNode):
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# The node this mesh is "watching"
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# The node this mesh is "watching"
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self._node = node
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self._node = node
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self._convex_hull_head_mesh = None
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self._convex_hull_head_mesh = None # type: Optional[MeshData]
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self._node.decoratorsChanged.connect(self._onNodeDecoratorsChanged)
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self._node.decoratorsChanged.connect(self._onNodeDecoratorsChanged)
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self._onNodeDecoratorsChanged(self._node)
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self._onNodeDecoratorsChanged(self._node)
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