Use themeable colors in Solid, Xray & Layer view

This commit is contained in:
fieldOfView 2017-01-23 20:08:45 +01:00
parent 32823a0183
commit 45c8083423
6 changed files with 72 additions and 33 deletions

View file

@ -3,6 +3,8 @@
import os.path
from UM.Application import Application
from UM.Math.Color import Color
from UM.PluginRegistry import PluginRegistry
from UM.Event import Event
from UM.View.View import View
@ -31,7 +33,7 @@ class XRayView(View):
if not self._xray_shader:
self._xray_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("XRayView"), "xray.shader"))
self._xray_shader.setUniformValue("u_color", [0.1, 0.1, 0.2, 1.0])
self._xray_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("xray").getRgb()))
for node in BreadthFirstIterator(scene.getRoot()):
if not node.render(renderer):
@ -58,6 +60,10 @@ class XRayView(View):
if not self._xray_composite_shader:
self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("XRayView"), "xray_composite.shader"))
theme = Application.getInstance().getTheme()
self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
self._xray_composite_shader.setUniformValue("u_error_color", Color(*theme.getColor("xray_error").getRgb()))
self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
if not self._composite_pass:
self._composite_pass = self.getRenderer().getRenderPass("composite")