Fix duplicating / multiplicating support blockers

CURA-7851
This commit is contained in:
Jaime van Kessel 2021-10-04 15:52:08 +02:00
parent f749bbef46
commit 44eb3201a9
2 changed files with 54 additions and 23 deletions

View file

@ -7,10 +7,12 @@ from typing import List
from UM.Application import Application
from UM.Job import Job
from UM.Message import Message
from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
from UM.Operations.GroupedOperation import GroupedOperation
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Scene.SceneNode import SceneNode
from UM.i18n import i18nCatalog
from cura.Arranging.Nest2DArrange import arrange
from cura.Arranging.Nest2DArrange import arrange, createGroupOperationForArrange
i18n_catalog = i18nCatalog("cura")
@ -43,11 +45,11 @@ class MultiplyObjectsJob(Job):
# Only count sliceable objects
if node_.callDecoration("isSliceable"):
fixed_nodes.append(node_)
nodes_to_add_without_arrange = []
for node in self._objects:
# If object is part of a group, multiply group
current_node = node
while current_node.getParent() and (current_node.getParent().callDecoration("isGroup") or current_node.getParent().callDecoration("isSliceable")):
while current_node.getParent() and current_node.getParent().callDecoration("isGroup"):
current_node = current_node.getParent()
if current_node in processed_nodes:
@ -56,19 +58,33 @@ class MultiplyObjectsJob(Job):
for _ in range(self._count):
new_node = copy.deepcopy(node)
# Same build plate
build_plate_number = current_node.callDecoration("getBuildPlateNumber")
new_node.callDecoration("setBuildPlateNumber", build_plate_number)
for child in new_node.getChildren():
child.callDecoration("setBuildPlateNumber", build_plate_number)
nodes.append(new_node)
if not current_node.getParent().callDecoration("isSliceable"):
nodes.append(new_node)
else:
# The node we're trying to place has another node that is sliceable as a parent.
# As such, we shouldn't arrange it (but it should be added to the scene!)
nodes_to_add_without_arrange.append(new_node)
new_node.setParent(current_node.getParent())
found_solution_for_all = True
if nodes:
found_solution_for_all = arrange(nodes, Application.getInstance().getBuildVolume(), fixed_nodes,
factor = 10000, add_new_nodes_in_scene = True)
group_operation, not_fit_count = createGroupOperationForArrange(nodes,
Application.getInstance().getBuildVolume(),
fixed_nodes,
factor=10000, add_new_nodes_in_scene=True)
else:
group_operation = GroupedOperation()
if nodes_to_add_without_arrange:
for nested_node in nodes_to_add_without_arrange:
group_operation.addOperation(AddSceneNodeOperation(nested_node, nested_node.getParent()))
group_operation.redo()
status_message.hide()
if not found_solution_for_all: