mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-07-06 22:47:29 -06:00
Made changed from code review and updated MeshReader plugins to support changes made to Uranium branch MeshReaderDialog. This branch now must be paired with that Uranium branch.
This commit is contained in:
parent
f5939df085
commit
447fdc8fbc
5 changed files with 161 additions and 147 deletions
|
@ -24,7 +24,7 @@ import xml.etree.ElementTree as ET
|
|||
class ThreeMFReader(MeshReader):
|
||||
def __init__(self):
|
||||
super(ThreeMFReader, self).__init__()
|
||||
self._supported_extension = ".3mf"
|
||||
self._supported_extensions = [".3mf"]
|
||||
|
||||
self._namespaces = {
|
||||
"3mf": "http://schemas.microsoft.com/3dmanufacturing/core/2015/02",
|
||||
|
@ -33,102 +33,102 @@ class ThreeMFReader(MeshReader):
|
|||
|
||||
def read(self, file_name):
|
||||
result = None
|
||||
extension = os.path.splitext(file_name)[1]
|
||||
if extension.lower() == self._supported_extension:
|
||||
result = SceneNode()
|
||||
# The base object of 3mf is a zipped archive.
|
||||
archive = zipfile.ZipFile(file_name, "r")
|
||||
try:
|
||||
root = ET.parse(archive.open("3D/3dmodel.model"))
|
||||
|
||||
# There can be multiple objects, try to load all of them.
|
||||
objects = root.findall("./3mf:resources/3mf:object", self._namespaces)
|
||||
if len(objects) == 0:
|
||||
Logger.log("w", "No objects found in 3MF file %s, either the file is corrupt or you are using an outdated format", file_name)
|
||||
return None
|
||||
result = SceneNode()
|
||||
# The base object of 3mf is a zipped archive.
|
||||
archive = zipfile.ZipFile(file_name, "r")
|
||||
try:
|
||||
root = ET.parse(archive.open("3D/3dmodel.model"))
|
||||
|
||||
for object in objects:
|
||||
mesh = MeshData()
|
||||
node = SceneNode()
|
||||
vertex_list = []
|
||||
#for vertex in object.mesh.vertices.vertex:
|
||||
for vertex in object.findall(".//3mf:vertex", self._namespaces):
|
||||
vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")])
|
||||
Job.yieldThread()
|
||||
|
||||
triangles = object.findall(".//3mf:triangle", self._namespaces)
|
||||
|
||||
mesh.reserveFaceCount(len(triangles))
|
||||
|
||||
#for triangle in object.mesh.triangles.triangle:
|
||||
for triangle in triangles:
|
||||
v1 = int(triangle.get("v1"))
|
||||
v2 = int(triangle.get("v2"))
|
||||
v3 = int(triangle.get("v3"))
|
||||
mesh.addFace(vertex_list[v1][0],vertex_list[v1][1],vertex_list[v1][2],vertex_list[v2][0],vertex_list[v2][1],vertex_list[v2][2],vertex_list[v3][0],vertex_list[v3][1],vertex_list[v3][2])
|
||||
Job.yieldThread()
|
||||
|
||||
#TODO: We currently do not check for normals and simply recalculate them.
|
||||
mesh.calculateNormals()
|
||||
node.setMeshData(mesh)
|
||||
node.setSelectable(True)
|
||||
|
||||
transformation = root.findall("./3mf:build/3mf:item[@objectid='{0}']".format(object.get("id")), self._namespaces)
|
||||
if transformation:
|
||||
transformation = transformation[0]
|
||||
|
||||
if transformation.get("transform"):
|
||||
splitted_transformation = transformation.get("transform").split()
|
||||
## Transformation is saved as:
|
||||
## M00 M01 M02 0.0
|
||||
## M10 M11 M12 0.0
|
||||
## M20 M21 M22 0.0
|
||||
## M30 M31 M32 1.0
|
||||
## We switch the row & cols as that is how everyone else uses matrices!
|
||||
temp_mat = Matrix()
|
||||
# Rotation & Scale
|
||||
temp_mat._data[0,0] = splitted_transformation[0]
|
||||
temp_mat._data[1,0] = splitted_transformation[1]
|
||||
temp_mat._data[2,0] = splitted_transformation[2]
|
||||
temp_mat._data[0,1] = splitted_transformation[3]
|
||||
temp_mat._data[1,1] = splitted_transformation[4]
|
||||
temp_mat._data[2,1] = splitted_transformation[5]
|
||||
temp_mat._data[0,2] = splitted_transformation[6]
|
||||
temp_mat._data[1,2] = splitted_transformation[7]
|
||||
temp_mat._data[2,2] = splitted_transformation[8]
|
||||
|
||||
# Translation
|
||||
temp_mat._data[0,3] = splitted_transformation[9]
|
||||
temp_mat._data[1,3] = splitted_transformation[10]
|
||||
temp_mat._data[2,3] = splitted_transformation[11]
|
||||
|
||||
node.setPosition(Vector(temp_mat.at(0,3), temp_mat.at(1,3), temp_mat.at(2,3)))
|
||||
|
||||
temp_quaternion = Quaternion()
|
||||
temp_quaternion.setByMatrix(temp_mat)
|
||||
node.setOrientation(temp_quaternion)
|
||||
|
||||
# Magical scale extraction
|
||||
scale = temp_mat.getTransposed().multiply(temp_mat)
|
||||
scale_x = math.sqrt(scale.at(0,0))
|
||||
scale_y = math.sqrt(scale.at(1,1))
|
||||
scale_z = math.sqrt(scale.at(2,2))
|
||||
node.setScale(Vector(scale_x,scale_y,scale_z))
|
||||
|
||||
# We use a different coordinate frame, so rotate.
|
||||
#rotation = Quaternion.fromAngleAxis(-0.5 * math.pi, Vector(1,0,0))
|
||||
#node.rotate(rotation)
|
||||
result.addChild(node)
|
||||
# There can be multiple objects, try to load all of them.
|
||||
objects = root.findall("./3mf:resources/3mf:object", self._namespaces)
|
||||
if len(objects) == 0:
|
||||
Logger.log("w", "No objects found in 3MF file %s, either the file is corrupt or you are using an outdated format", file_name)
|
||||
return None
|
||||
|
||||
for object in objects:
|
||||
mesh = MeshData()
|
||||
node = SceneNode()
|
||||
vertex_list = []
|
||||
#for vertex in object.mesh.vertices.vertex:
|
||||
for vertex in object.findall(".//3mf:vertex", self._namespaces):
|
||||
vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")])
|
||||
Job.yieldThread()
|
||||
|
||||
#If there is more then one object, group them.
|
||||
try:
|
||||
if len(objects) > 1:
|
||||
group_decorator = GroupDecorator()
|
||||
result.addDecorator(group_decorator)
|
||||
except:
|
||||
pass
|
||||
except Exception as e:
|
||||
Logger.log("e" ,"exception occured in 3mf reader: %s" , e)
|
||||
triangles = object.findall(".//3mf:triangle", self._namespaces)
|
||||
|
||||
mesh.reserveFaceCount(len(triangles))
|
||||
|
||||
#for triangle in object.mesh.triangles.triangle:
|
||||
for triangle in triangles:
|
||||
v1 = int(triangle.get("v1"))
|
||||
v2 = int(triangle.get("v2"))
|
||||
v3 = int(triangle.get("v3"))
|
||||
mesh.addFace(vertex_list[v1][0],vertex_list[v1][1],vertex_list[v1][2],vertex_list[v2][0],vertex_list[v2][1],vertex_list[v2][2],vertex_list[v3][0],vertex_list[v3][1],vertex_list[v3][2])
|
||||
Job.yieldThread()
|
||||
|
||||
#TODO: We currently do not check for normals and simply recalculate them.
|
||||
mesh.calculateNormals()
|
||||
node.setMeshData(mesh)
|
||||
node.setSelectable(True)
|
||||
|
||||
transformation = root.findall("./3mf:build/3mf:item[@objectid='{0}']".format(object.get("id")), self._namespaces)
|
||||
if transformation:
|
||||
transformation = transformation[0]
|
||||
|
||||
if transformation.get("transform"):
|
||||
splitted_transformation = transformation.get("transform").split()
|
||||
## Transformation is saved as:
|
||||
## M00 M01 M02 0.0
|
||||
## M10 M11 M12 0.0
|
||||
## M20 M21 M22 0.0
|
||||
## M30 M31 M32 1.0
|
||||
## We switch the row & cols as that is how everyone else uses matrices!
|
||||
temp_mat = Matrix()
|
||||
# Rotation & Scale
|
||||
temp_mat._data[0,0] = splitted_transformation[0]
|
||||
temp_mat._data[1,0] = splitted_transformation[1]
|
||||
temp_mat._data[2,0] = splitted_transformation[2]
|
||||
temp_mat._data[0,1] = splitted_transformation[3]
|
||||
temp_mat._data[1,1] = splitted_transformation[4]
|
||||
temp_mat._data[2,1] = splitted_transformation[5]
|
||||
temp_mat._data[0,2] = splitted_transformation[6]
|
||||
temp_mat._data[1,2] = splitted_transformation[7]
|
||||
temp_mat._data[2,2] = splitted_transformation[8]
|
||||
|
||||
# Translation
|
||||
temp_mat._data[0,3] = splitted_transformation[9]
|
||||
temp_mat._data[1,3] = splitted_transformation[10]
|
||||
temp_mat._data[2,3] = splitted_transformation[11]
|
||||
|
||||
node.setPosition(Vector(temp_mat.at(0,3), temp_mat.at(1,3), temp_mat.at(2,3)))
|
||||
|
||||
temp_quaternion = Quaternion()
|
||||
temp_quaternion.setByMatrix(temp_mat)
|
||||
node.setOrientation(temp_quaternion)
|
||||
|
||||
# Magical scale extraction
|
||||
scale = temp_mat.getTransposed().multiply(temp_mat)
|
||||
scale_x = math.sqrt(scale.at(0,0))
|
||||
scale_y = math.sqrt(scale.at(1,1))
|
||||
scale_z = math.sqrt(scale.at(2,2))
|
||||
node.setScale(Vector(scale_x,scale_y,scale_z))
|
||||
|
||||
# We use a different coordinate frame, so rotate.
|
||||
#rotation = Quaternion.fromAngleAxis(-0.5 * math.pi, Vector(1,0,0))
|
||||
#node.rotate(rotation)
|
||||
result.addChild(node)
|
||||
|
||||
Job.yieldThread()
|
||||
|
||||
#If there is more then one object, group them.
|
||||
try:
|
||||
if len(objects) > 1:
|
||||
group_decorator = GroupDecorator()
|
||||
result.addDecorator(group_decorator)
|
||||
except:
|
||||
pass
|
||||
except Exception as e:
|
||||
Logger.log("e" ,"exception occured in 3mf reader: %s" , e)
|
||||
|
||||
return result
|
||||
|
|
|
@ -31,36 +31,36 @@ UM.Dialog
|
|||
columns: 2
|
||||
|
||||
Text {
|
||||
text: catalog.i18nc("@action:label","Size")
|
||||
text: catalog.i18nc("@action:label","Size (mm)")
|
||||
Layout.fillWidth:true
|
||||
}
|
||||
TextField {
|
||||
id: size
|
||||
focus: true
|
||||
validator: DoubleValidator {notation: DoubleValidator.StandardNotation; bottom: 1; top: 500;}
|
||||
text: qsTr("120")
|
||||
text: "120"
|
||||
onTextChanged: { manager.onSizeChanged(text) }
|
||||
}
|
||||
|
||||
Text {
|
||||
text: catalog.i18nc("@action:label","Base Height")
|
||||
text: catalog.i18nc("@action:label","Base Height (mm)")
|
||||
Layout.fillWidth:true
|
||||
}
|
||||
TextField {
|
||||
id: base_height
|
||||
validator: DoubleValidator {notation: DoubleValidator.StandardNotation; bottom: 0; top: 500;}
|
||||
text: qsTr("2")
|
||||
text: "2"
|
||||
onTextChanged: { manager.onBaseHeightChanged(text) }
|
||||
}
|
||||
|
||||
Text {
|
||||
text: catalog.i18nc("@action:label","Peak Height")
|
||||
text: catalog.i18nc("@action:label","Peak Height (mm)")
|
||||
Layout.fillWidth:true
|
||||
}
|
||||
TextField {
|
||||
id: peak_height
|
||||
validator: DoubleValidator {notation: DoubleValidator.StandardNotation; bottom: 0; top: 500;}
|
||||
text: qsTr("12")
|
||||
text: "12"
|
||||
onTextChanged: { manager.onPeakHeightChanged(text) }
|
||||
}
|
||||
|
||||
|
@ -68,11 +68,19 @@ UM.Dialog
|
|||
text: catalog.i18nc("@action:label","Smoothing")
|
||||
Layout.fillWidth:true
|
||||
}
|
||||
TextField {
|
||||
id: smoothing
|
||||
validator: IntValidator {bottom: 0; top: 100;}
|
||||
text: qsTr("1")
|
||||
onTextChanged: { manager.onSmoothingChanged(text) }
|
||||
Rectangle {
|
||||
width: 100
|
||||
height: 20
|
||||
color: "transparent"
|
||||
|
||||
Slider {
|
||||
id: smoothing
|
||||
maximumValue: 100.0
|
||||
stepSize: 1.0
|
||||
value: 1
|
||||
width: 100
|
||||
onValueChanged: { manager.onSmoothingChanged(value) }
|
||||
}
|
||||
}
|
||||
|
||||
UM.I18nCatalog{id: catalog; name:"ultimaker"}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
# Copyright (c) 2015 Ultimaker B.V.
|
||||
# Copyright (c) 2013 David Braam
|
||||
# Cura is released under the terms of the AGPLv3 or higher.
|
||||
|
||||
import os
|
||||
|
@ -21,28 +20,17 @@ class ImageReader(MeshReader):
|
|||
super(ImageReader, self).__init__()
|
||||
self._supported_extensions = [".jpg", ".jpeg", ".bmp", ".gif", ".png"]
|
||||
self._ui = ImageReaderUI(self)
|
||||
self._wait = False
|
||||
self._canceled = False
|
||||
|
||||
def preRead(self, file_name):
|
||||
self._ui.showConfigUI()
|
||||
self._ui.waitForUIToClose()
|
||||
|
||||
if self._ui.getCancelled():
|
||||
return MeshReader.PreReadResult.cancelled
|
||||
return MeshReader.PreReadResult.accepted
|
||||
|
||||
def read(self, file_name):
|
||||
extension = os.path.splitext(file_name)[1]
|
||||
if extension.lower() in self._supported_extensions:
|
||||
self._ui.showConfigUI()
|
||||
self._wait = True
|
||||
self._canceled = True
|
||||
|
||||
while self._wait:
|
||||
pass
|
||||
# this causes the config window to not repaint...
|
||||
# Job.yieldThread()
|
||||
|
||||
result = None
|
||||
if not self._canceled:
|
||||
result = self._generateSceneNode(file_name, self._ui.size, self._ui.peak_height, self._ui.base_height, self._ui.smoothing, 512)
|
||||
|
||||
return result
|
||||
|
||||
return None
|
||||
return self._generateSceneNode(file_name, self._ui.size, self._ui.peak_height, self._ui.base_height, self._ui.smoothing, 512)
|
||||
|
||||
def _generateSceneNode(self, file_name, xz_size, peak_height, base_height, blur_iterations, max_size):
|
||||
mesh = None
|
||||
|
@ -99,15 +87,20 @@ class ImageReader(MeshReader):
|
|||
Job.yieldThread()
|
||||
|
||||
for i in range(0, blur_iterations):
|
||||
ii = blur_iterations-i
|
||||
copy = numpy.copy(height_data)
|
||||
copy = numpy.pad(height_data, ((1, 1), (1, 1)), mode='edge')
|
||||
|
||||
height_data += numpy.roll(copy, ii, axis=0)
|
||||
height_data += numpy.roll(copy, -ii, axis=0)
|
||||
height_data += numpy.roll(copy, ii, axis=1)
|
||||
height_data += numpy.roll(copy, -ii, axis=1)
|
||||
height_data += copy[1:-1, 2:]
|
||||
height_data += copy[1:-1, :-2]
|
||||
height_data += copy[2:, 1:-1]
|
||||
height_data += copy[:-2, 1:-1]
|
||||
|
||||
height_data += copy[2:, 2:]
|
||||
height_data += copy[:-2, 2:]
|
||||
height_data += copy[2:, :-2]
|
||||
height_data += copy[:-2, :-2]
|
||||
|
||||
height_data /= 9
|
||||
|
||||
height_data /= 5
|
||||
Job.yieldThread()
|
||||
|
||||
height_data *= scale_vector.y
|
||||
|
@ -118,8 +111,9 @@ class ImageReader(MeshReader):
|
|||
|
||||
mesh.reserveFaceCount(total_face_count)
|
||||
|
||||
# initialize to texel space vertex offsets
|
||||
heightmap_vertices = numpy.zeros(((width - 1) * (height - 1), 6, 3), dtype=numpy.float32)
|
||||
# initialize to texel space vertex offsets.
|
||||
# 6 is for 6 vertices for each texel quad.
|
||||
heightmap_vertices = numpy.zeros((width_minus_one * height_minus_one, 6, 3), dtype=numpy.float32)
|
||||
heightmap_vertices = heightmap_vertices + numpy.array([[
|
||||
[0, base_height, 0],
|
||||
[0, base_height, texel_height],
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# Copyright (c) 2015 Ultimaker B.V.
|
||||
# Copyright (c) 2013 David Braam
|
||||
# Cura is released under the terms of the AGPLv3 or higher.
|
||||
|
||||
import os
|
||||
import threading
|
||||
|
||||
from PyQt5.QtCore import Qt, QUrl, pyqtSignal, pyqtSlot, QObject
|
||||
from PyQt5.QtQml import QQmlComponent, QQmlContext
|
||||
|
@ -23,12 +23,27 @@ class ImageReaderUI(QObject):
|
|||
self.image_reader = image_reader
|
||||
self._ui_view = None
|
||||
self.show_config_ui_trigger.connect(self._actualShowConfigUI)
|
||||
self.size = 120
|
||||
|
||||
# There are corresponding values for these fields in ConfigUI.qml.
|
||||
# If you change the values here, consider updating ConfigUI.qml as well.
|
||||
self.size = 120
|
||||
self.base_height = 2
|
||||
self.peak_height = 12
|
||||
self.smoothing = 1
|
||||
|
||||
self._ui_lock = threading.Lock()
|
||||
self._cancelled = False
|
||||
|
||||
def getCancelled(self):
|
||||
return self._cancelled
|
||||
|
||||
def waitForUIToClose(self):
|
||||
self._ui_lock.acquire()
|
||||
self._ui_lock.release()
|
||||
|
||||
def showConfigUI(self):
|
||||
self._ui_lock.acquire()
|
||||
self._cancelled = False
|
||||
self.show_config_ui_trigger.emit()
|
||||
|
||||
def _actualShowConfigUI(self):
|
||||
|
@ -49,15 +64,15 @@ class ImageReaderUI(QObject):
|
|||
|
||||
@pyqtSlot()
|
||||
def onOkButtonClicked(self):
|
||||
self.image_reader._canceled = False
|
||||
self.image_reader._wait = False
|
||||
self._cancelled = False
|
||||
self._ui_view.close()
|
||||
self._ui_lock.release()
|
||||
|
||||
@pyqtSlot()
|
||||
def onCancelButtonClicked(self):
|
||||
self.image_reader._canceled = True
|
||||
self.image_reader._wait = False
|
||||
self._cancelled = True
|
||||
self._ui_view.close()
|
||||
self._ui_lock.release()
|
||||
|
||||
@pyqtSlot(str)
|
||||
def onSizeChanged(self, value):
|
||||
|
@ -80,9 +95,6 @@ class ImageReaderUI(QObject):
|
|||
else:
|
||||
self.peak_height = 0
|
||||
|
||||
@pyqtSlot(str)
|
||||
@pyqtSlot(float)
|
||||
def onSmoothingChanged(self, value):
|
||||
if (len(value) > 0):
|
||||
self.smoothing = int(value)
|
||||
else:
|
||||
self.smoothing = 0
|
||||
self.smoothing = int(value)
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
from . import ImageReader
|
||||
|
||||
from UM.i18n import i18nCatalog
|
||||
i18n_catalog = i18nCatalog("uranium")
|
||||
i18n_catalog = i18nCatalog("cura")
|
||||
|
||||
def getMetaData():
|
||||
return {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue