diff --git a/BuildVolume.py b/BuildVolume.py index 14473e607b..0c4c3d4fb6 100644 --- a/BuildVolume.py +++ b/BuildVolume.py @@ -49,8 +49,8 @@ class BuildVolume(SceneNode): Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'grid.frag') ) - self._grid_material.setUniformValue('u_gridColor0', Color(1.0, 1.0, 1.0, 1.0)) - self._grid_material.setUniformValue('u_gridColor1', Color(0.0, 0.0, 0.0, 1.0)) + self._grid_material.setUniformValue('u_gridColor0', Color(255, 255, 255, 255)) + self._grid_material.setUniformValue('u_gridColor1', Color(140, 170, 240, 255)) #renderer.queueNode(self, material = self._material, transparent = True) renderer.queueNode(self, mesh = self._grid_mesh, material = self._grid_material) @@ -158,9 +158,6 @@ class BuildVolume(SceneNode): Vector(minW, minH, minD) ) self._grid_mesh = mb.getData() - self._grid_mesh.setVertexUVCoordinates(0, 0.0, 0.0) - self._grid_mesh.setVertexUVCoordinates(1, 1.0, 1.0) - self._grid_mesh.setVertexUVCoordinates(2, 0.0, 1.0) - self._grid_mesh.setVertexUVCoordinates(3, 0.0, 0.0) - self._grid_mesh.setVertexUVCoordinates(4, 1.0, 1.0) - self._grid_mesh.setVertexUVCoordinates(5, 1.0, 0.0) + for n in range(0, 6): + v = self._grid_mesh.getVertex(n) + self._grid_mesh.setVertexUVCoordinates(n, v[0], v[2])