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Fix convex hull and layer view rendering
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parent
63c80c42ce
commit
435186e6d1
2 changed files with 32 additions and 36 deletions
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@ -24,7 +24,7 @@ class ConvexHullNode(SceneNode):
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self._inherit_orientation = False
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self._inherit_scale = False
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self._color = Color(35, 35, 35, 0.5)
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self._color = Color(35, 35, 35, 128)
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self._node = node
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self._node.transformationChanged.connect(self._onNodePositionChanged)
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@ -66,9 +66,9 @@ class ConvexHullNode(SceneNode):
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def render(self, renderer):
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if not self._shader:
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self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "default.shader"))
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self._shader.setUniformValue("u_color", self._color)
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if self.getParent():
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self._shader.setUniformValue("u_color", self._color)
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renderer.queueNode(self, transparent = True, shader = self._shader)
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if self._convex_hull_head_mesh:
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renderer.queueNode(self, shader = self._shader, transparent = True, mesh = self._convex_hull_head_mesh)
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