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Rename areas to result_areas
Because we have 'areas', 'disallowed_areas', 'self._disallowed_areas', 'disallowed_polygons', and so on. This should reduce the confusion a bit. Contributes to issue CURA-2625.
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1 changed files with 4 additions and 4 deletions
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@ -447,7 +447,7 @@ class BuildVolume(SceneNode):
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disallowed_polygons.extend(prime_polygons)
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# Extend every area already in the disallowed_areas with the skirt size.
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areas = self._computeDisallowedAreasStatic()
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result_areas = self._computeDisallowedAreasStatic()
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# Check if the prime tower area intersects with any of the other areas.
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# If this is the case, add it to the error area's so it can be drawn in red.
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@ -456,18 +456,18 @@ class BuildVolume(SceneNode):
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if prime_tower_area:
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# Using Minkowski of 0 fixes the prime tower area so it's rendered correctly
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prime_tower_area = prime_tower_area.getMinkowskiHull(Polygon.approximatedCircle(0))
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for area in areas:
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for area in result_areas:
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if prime_tower_area.intersectsPolygon(area) is not None:
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prime_tower_collision = True
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break
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if not prime_tower_collision:
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areas.append(prime_tower_area)
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result_areas.append(prime_tower_area)
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else:
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self._error_areas.append(prime_tower_area)
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# The buildplate has errors if either prime tower or prime has a colission.
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self._has_errors = prime_tower_collision or prime_collision
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self._disallowed_areas = areas
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self._disallowed_areas = result_areas
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## Computes the disallowed areas that are statically placed in the machine.
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#
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