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Refactor some small bits of the setting override decorator
There was code duplication and a number of functions that should be private contributes to #5603
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2 changed files with 7 additions and 10 deletions
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@ -73,8 +73,8 @@ class SettingOverrideDecorator(SceneNodeDecorator):
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# use value from the stack because there can be a delay in signal triggering and "_is_non_printing_mesh"
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# has not been updated yet.
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deep_copy._is_non_printing_mesh = self.evaluateIsNonPrintingMesh()
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deep_copy._is_non_thumbnail_visible_mesh = self.evaluateIsNonThumbnailVisibleMesh()
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deep_copy._is_non_printing_mesh = self._evaluateIsNonPrintingMesh()
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deep_copy._is_non_thumbnail_visible_mesh = self._evaluateIsNonThumbnailVisibleMesh()
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return deep_copy
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@ -102,20 +102,20 @@ class SettingOverrideDecorator(SceneNodeDecorator):
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def isNonPrintingMesh(self):
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return self._is_non_printing_mesh
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def evaluateIsNonPrintingMesh(self):
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def _evaluateIsNonPrintingMesh(self):
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return any(bool(self._stack.getProperty(setting, "value")) for setting in self._non_printing_mesh_settings)
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def isNonThumbnailVisibleMesh(self):
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return self._is_non_thumbnail_visible_mesh
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def evaluateIsNonThumbnailVisibleMesh(self):
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def _evaluateIsNonThumbnailVisibleMesh(self):
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return any(bool(self._stack.getProperty(setting, "value")) for setting in self._non_thumbnail_visible_settings)
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def _onSettingChanged(self, instance, property_name): # Reminder: 'property' is a built-in function
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if property_name == "value":
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# Trigger slice/need slicing if the value has changed.
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self._is_non_printing_mesh = self.evaluateIsNonPrintingMesh()
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self._is_non_thumbnail_visible_mesh = self.evaluateIsNonThumbnailVisibleMesh()
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self._is_non_printing_mesh = self._evaluateIsNonPrintingMesh()
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self._is_non_thumbnail_visible_mesh = self._evaluateIsNonThumbnailVisibleMesh()
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Application.getInstance().getBackend().needsSlicing()
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Application.getInstance().getBackend().tickle()
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@ -196,10 +196,7 @@ class StartSliceJob(Job):
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has_printing_mesh = False
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for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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if node.callDecoration("isSliceable") and node.getMeshData() and node.getMeshData().getVertices() is not None:
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per_object_stack = node.callDecoration("getStack")
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is_non_printing_mesh = False
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if per_object_stack:
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is_non_printing_mesh = any(per_object_stack.getProperty(key, "value") for key in NON_PRINTING_MESH_SETTINGS)
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is_non_printing_mesh = bool(node.callDecoration("isNonPrintingMesh"))
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# Find a reason not to add the node
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if node.callDecoration("getBuildPlateNumber") != self._build_plate_number:
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