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use transparency in xray view and merge shader duplication
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parent
890b6dc0b4
commit
42a1b02d4c
4 changed files with 13 additions and 169 deletions
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@ -2,7 +2,7 @@
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# Cura is released under the terms of the LGPLv3 or higher.
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import os.path
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from PyQt5.QtGui import QOpenGLContext
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from PyQt5.QtGui import QOpenGLContext, QImage
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from UM.Application import Application
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from UM.Logger import Logger
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@ -34,6 +34,7 @@ class XRayView(CuraView):
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self._composite_pass = None
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self._old_composite_shader = None
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self._old_layer_bindings = None
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self._xray_error_image = None
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def beginRendering(self):
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scene = self.getController().getScene()
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@ -88,12 +89,19 @@ class XRayView(CuraView):
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self.getRenderer().addRenderPass(self._xray_pass)
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if not self._xray_composite_shader:
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self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("XRayView"), "xray_composite.shader"))
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if not self._xray_error_image:
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self._xray_error_image = OpenGL.getInstance().createTexture()
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img = QImage(1, 1, QImage.Format_RGB888)
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theme = Application.getInstance().getTheme()
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img.setPixelColor(0, 0, theme.getColor("xray_error"))
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self._xray_error_image.setImage(img)
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if not self._xray_composite_shader:
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self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray_composite.shader"))
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self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
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self._xray_composite_shader.setUniformValue("u_error_color", Color(*theme.getColor("xray_error").getRgb()))
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self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
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self._xray_composite_shader.setUniformValue("u_xray_error_strength", 0.8)
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self._xray_composite_shader.setTexture(3, self._xray_error_image)
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if not self._composite_pass:
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self._composite_pass = self.getRenderer().getRenderPass("composite")
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