Revert "Merge branch 'bremco-graphics_buffer_update'"

This reverts commit 5e60cc6208, reversing
changes made to c9feace0fb.
This commit is contained in:
Ghostkeeper 2021-12-08 12:02:49 +01:00
parent 0da37ae6e7
commit 41ebd593c5
No known key found for this signature in database
GPG key ID: D2A8871EE34EC59A
8 changed files with 152 additions and 124 deletions

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@ -27,7 +27,6 @@ vertex41core =
in highp float a_extruder;
in highp float a_prev_line_type;
in highp float a_line_type;
in highp float a_vertex_index;
in highp float a_feedrate;
in highp float a_thickness;
@ -38,9 +37,8 @@ vertex41core =
out lowp vec2 v_line_dim;
out highp int v_extruder;
out highp mat4 v_extruder_opacity;
out highp float v_prev_line_type;
out highp float v_line_type;
out highp float v_index;
out float v_prev_line_type;
out float v_line_type;
out lowp vec4 f_color;
out highp vec3 f_vertex;
@ -170,7 +168,6 @@ vertex41core =
v_extruder = int(a_extruder);
v_prev_line_type = a_prev_line_type;
v_line_type = a_line_type;
v_index = a_vertex_index;
v_extruder_opacity = u_extruder_opacity;
// for testing without geometry shader
@ -194,8 +191,6 @@ geometry41core =
uniform int u_show_infill;
uniform int u_show_starts;
uniform highp vec2 u_drawRange;
layout(lines) in;
layout(triangle_strip, max_vertices = 40) out;
@ -207,7 +202,6 @@ geometry41core =
in mat4 v_extruder_opacity[];
in float v_prev_line_type[];
in float v_line_type[];
in float v_index[];
out vec4 f_color;
out vec3 f_normal;
@ -237,10 +231,6 @@ geometry41core =
float size_x;
float size_y;
if (u_drawRange[0] >= 0.0 && u_drawRange[1] >= 0.0 && (v_index[0] < u_drawRange[0] || v_index[0] >= u_drawRange[1]))
{
return;
}
if ((v_extruder_opacity[0][int(mod(v_extruder[0], 4))][v_extruder[0] / 4] == 0.0) && (v_line_type[0] != 8) && (v_line_type[0] != 9)) {
return;
}
@ -437,15 +427,12 @@ u_max_feedrate = 1
u_min_thickness = 0
u_max_thickness = 1
u_drawRange = [-1.0, -1.0]
[bindings]
u_modelMatrix = model_matrix
u_viewMatrix = view_matrix
u_projectionMatrix = projection_matrix
u_normalMatrix = normal_matrix
u_lightPosition = light_0_position
u_drawRange = draw_range
[attributes]
a_vertex = vertex
@ -458,4 +445,3 @@ a_prev_line_type = prev_line_type
a_line_type = line_type
a_feedrate = feedrate
a_thickness = thickness
a_vertex_index = vertex_index