mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-07-07 06:57:28 -06:00
CURA-4525 updated scene node menu and added multi buildplate arrange
This commit is contained in:
parent
38670171f5
commit
41d5ec86a3
9 changed files with 272 additions and 44 deletions
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@ -30,6 +30,7 @@ class Arrange:
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self._offset_x = offset_x
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self._offset_y = offset_y
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self._last_priority = 0
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self._is_empty = True
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## Helper to create an Arranger instance
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#
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@ -38,8 +39,8 @@ class Arrange:
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# \param scene_root Root for finding all scene nodes
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# \param fixed_nodes Scene nodes to be placed
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@classmethod
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def create(cls, scene_root = None, fixed_nodes = None, scale = 0.5):
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arranger = Arrange(220, 220, 110, 110, scale = scale)
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def create(cls, scene_root = None, fixed_nodes = None, scale = 0.5, x = 220, y = 220):
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arranger = Arrange(x, y, x / 2, y / 2, scale = scale)
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arranger.centerFirst()
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if fixed_nodes is None:
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@ -62,7 +63,7 @@ class Arrange:
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for area in disallowed_areas:
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points = copy.deepcopy(area._points)
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shape_arr = ShapeArray.fromPolygon(points, scale = scale)
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arranger.place(0, 0, shape_arr)
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arranger.place(0, 0, shape_arr, update_empty = False)
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return arranger
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## Find placement for a node (using offset shape) and place it (using hull shape)
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@ -166,7 +167,7 @@ class Arrange:
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# \param x x-coordinate
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# \param y y-coordinate
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# \param shape_arr ShapeArray object
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def place(self, x, y, shape_arr):
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def place(self, x, y, shape_arr, update_empty = True):
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x = int(self._scale * x)
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y = int(self._scale * y)
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offset_x = x + self._offset_x + shape_arr.offset_x
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@ -179,10 +180,17 @@ class Arrange:
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max_y = min(max(offset_y + shape_arr.arr.shape[0], 0), shape_y - 1)
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occupied_slice = self._occupied[min_y:max_y, min_x:max_x]
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# we use a slice of shape because it can be out of bounds
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occupied_slice[numpy.where(shape_arr.arr[
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min_y - offset_y:max_y - offset_y, min_x - offset_x:max_x - offset_x] == 1)] = 1
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new_occupied = numpy.where(shape_arr.arr[
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min_y - offset_y:max_y - offset_y, min_x - offset_x:max_x - offset_x] == 1)
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if update_empty and new_occupied:
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self._is_empty = False
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occupied_slice[new_occupied] = 1
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# Set priority to low (= high number), so it won't get picked at trying out.
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prio_slice = self._priority[min_y:max_y, min_x:max_x]
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prio_slice[numpy.where(shape_arr.arr[
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min_y - offset_y:max_y - offset_y, min_x - offset_x:max_x - offset_x] == 1)] = 999
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@property
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def isEmpty(self):
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return self._is_empty
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159
cura/ArrangeObjectsAllBuildPlatesJob.py
Normal file
159
cura/ArrangeObjectsAllBuildPlatesJob.py
Normal file
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@ -0,0 +1,159 @@
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# Copyright (c) 2017 Ultimaker B.V.
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# Cura is released under the terms of the LGPLv3 or higher.
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from UM.Job import Job
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from UM.Scene.SceneNode import SceneNode
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from UM.Math.Vector import Vector
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from UM.Operations.SetTransformOperation import SetTransformOperation
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from UM.Operations.TranslateOperation import TranslateOperation
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from UM.Operations.GroupedOperation import GroupedOperation
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from UM.Logger import Logger
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from UM.Message import Message
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from UM.i18n import i18nCatalog
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i18n_catalog = i18nCatalog("cura")
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from cura.ZOffsetDecorator import ZOffsetDecorator
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from cura.Arrange import Arrange
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from cura.ShapeArray import ShapeArray
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from typing import List
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class ArrangeArray:
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def __init__(self, x, y, fixed_nodes):
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self._x = x
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self._y = y
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self._fixed_nodes = fixed_nodes
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self._count = 0
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self._first_empty = None
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self._has_empty = False
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self._arrange = []
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def _update_first_empty(self):
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for i, a in enumerate(self._arrange):
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if a.isEmpty:
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self._first_empty = i
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self._has_empty = True
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Logger.log("d", "lala %s %s", self._first_empty, self._has_empty)
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return
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self._first_empty = None
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self._has_empty = False
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def add(self):
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new_arrange = Arrange.create(x = self._x, y = self._y, fixed_nodes = self._fixed_nodes)
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self._arrange.append(new_arrange)
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self._count += 1
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self._update_first_empty()
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def count(self):
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return self._count
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def get(self, index):
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return self._arrange[index]
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def getFirstEmpty(self):
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if not self._is_empty:
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self.add()
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return self._arrange[self._first_empty]
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class ArrangeObjectsAllBuildPlatesJob(Job):
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def __init__(self, nodes: List[SceneNode], min_offset = 8):
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super().__init__()
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self._nodes = nodes
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self._min_offset = min_offset
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def run(self):
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status_message = Message(i18n_catalog.i18nc("@info:status", "Finding new location for objects"),
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lifetime = 0,
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dismissable=False,
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progress = 0,
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title = i18n_catalog.i18nc("@info:title", "Finding Location"))
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status_message.show()
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# Collect nodes to be placed
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nodes_arr = [] # fill with (size, node, offset_shape_arr, hull_shape_arr)
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for node in self._nodes:
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offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(node, min_offset = self._min_offset)
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nodes_arr.append((offset_shape_arr.arr.shape[0] * offset_shape_arr.arr.shape[1], node, offset_shape_arr, hull_shape_arr))
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# Sort the nodes with the biggest area first.
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nodes_arr.sort(key=lambda item: item[0])
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nodes_arr.reverse()
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x, y = 200, 200
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arrange_array = ArrangeArray(x = x, y = y, fixed_nodes = [])
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arrange_array.add()
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# Place nodes one at a time
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start_priority = 0
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grouped_operation = GroupedOperation()
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found_solution_for_all = True
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left_over_nodes = [] # nodes that do not fit on an empty build plate
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for idx, (size, node, offset_shape_arr, hull_shape_arr) in enumerate(nodes_arr):
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# For performance reasons, we assume that when a location does not fit,
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# it will also not fit for the next object (while what can be untrue).
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# We also skip possibilities by slicing through the possibilities (step = 10)
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try_placement = True
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current_build_plate_number = 0 # always start with the first one
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# # Only for first build plate
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# if last_size == size and last_build_plate_number == current_build_plate_number:
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# # This optimization works if many of the objects have the same size
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# # Continue with same build plate number
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# start_priority = last_priority
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# else:
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# start_priority = 0
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while try_placement:
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Logger.log("d", "start_priority %s", start_priority)
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# make sure that current_build_plate_number is not going crazy or you'll have a lot of arrange objects
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while current_build_plate_number >= arrange_array.count():
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arrange_array.add()
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arranger = arrange_array.get(current_build_plate_number)
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best_spot = arranger.bestSpot(offset_shape_arr, start_prio=start_priority, step=10)
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x, y = best_spot.x, best_spot.y
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node.removeDecorator(ZOffsetDecorator)
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if node.getBoundingBox():
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center_y = node.getWorldPosition().y - node.getBoundingBox().bottom
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else:
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center_y = 0
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if x is not None: # We could find a place
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arranger.place(x, y, hull_shape_arr) # place the object in the arranger
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node.callDecoration("setBuildPlateNumber", current_build_plate_number)
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grouped_operation.addOperation(TranslateOperation(node, Vector(x, center_y, y), set_position = True))
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try_placement = False
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else:
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# very naive, because we skip to the next build plate if one model doesn't fit.
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if arranger.isEmpty:
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# apparently we can never place this object
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left_over_nodes.append(node)
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try_placement = False
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else:
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# try next build plate
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current_build_plate_number += 1
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try_placement = True
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status_message.setProgress((idx + 1) / len(nodes_arr) * 100)
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Job.yieldThread()
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for node in left_over_nodes:
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node.callDecoration("setBuildPlateNumber", -1) # these are not on any build plate
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found_solution_for_all = False
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grouped_operation.push()
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status_message.hide()
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if not found_solution_for_all:
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no_full_solution_message = Message(i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"),
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title = i18n_catalog.i18nc("@info:title", "Can't Find Location"))
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no_full_solution_message.show()
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@ -134,25 +134,16 @@ class CuraActions(QObject):
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Logger.log("d", "Setting build plate number... %d" % build_plate_nr)
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operation = GroupedOperation()
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root = Application.getInstance().getController().getScene().getRoot()
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nodes_to_change = []
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for node in Selection.getAllSelectedObjects():
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# Do not change any nodes that already have the right extruder set.
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if node.callDecoration("getBuildPlateNumber") == build_plate_nr:
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continue
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parent_node = node # Find the parent node to change instead
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while parent_node.getParent() != root:
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parent_node = parent_node.getParent()
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# If the node is a group, apply the active extruder to all children of the group.
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if node.callDecoration("isGroup"):
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for grouped_node in BreadthFirstIterator(node):
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if grouped_node.callDecoration("getBuildPlateNumber") == build_plate_nr:
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continue
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if grouped_node.callDecoration("isGroup"):
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continue
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nodes_to_change.append(grouped_node)
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continue
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nodes_to_change.append(node)
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for single_node in BreadthFirstIterator(parent_node):
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nodes_to_change.append(single_node)
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if not nodes_to_change:
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Logger.log("d", "Nothing to change.")
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@ -39,8 +39,11 @@ from cura.ConvexHullDecorator import ConvexHullDecorator
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from cura.SetParentOperation import SetParentOperation
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from cura.SliceableObjectDecorator import SliceableObjectDecorator
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from cura.BlockSlicingDecorator import BlockSlicingDecorator
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# research
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from cura.Scene.BuildPlateDecorator import BuildPlateDecorator
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from cura.ArrangeObjectsJob import ArrangeObjectsJob
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from cura.ArrangeObjectsAllBuildPlatesJob import ArrangeObjectsAllBuildPlatesJob
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from cura.MultiplyObjectsJob import MultiplyObjectsJob
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from UM.Settings.SettingDefinition import SettingDefinition, DefinitionPropertyType
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@ -54,8 +57,6 @@ from cura.Settings.SettingInheritanceManager import SettingInheritanceManager
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from cura.Settings.UserProfilesModel import UserProfilesModel
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from cura.Settings.SimpleModeSettingsManager import SimpleModeSettingsManager
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# research
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from cura.Scene.BuildPlateDecorator import BuildPlateDecorator
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from . import PlatformPhysics
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from . import BuildVolume
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@ -1105,6 +1106,25 @@ class CuraApplication(QtApplication):
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## Arrange all objects.
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@pyqtSlot()
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def arrangeObjectsToAllBuildPlates(self):
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nodes = []
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if type(node) is not SceneNode:
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continue
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if not node.getMeshData() and not node.callDecoration("isGroup"):
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continue # Node that doesnt have a mesh and is not a group.
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if node.getParent() and node.getParent().callDecoration("isGroup"):
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continue # Grouped nodes don't need resetting as their parent (the group) is resetted)
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if not node.isSelectable():
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continue # i.e. node with layer data
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# Skip nodes that are too big
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if node.getBoundingBox().width < self._volume.getBoundingBox().width or node.getBoundingBox().depth < self._volume.getBoundingBox().depth:
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nodes.append(node)
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job = ArrangeObjectsAllBuildPlatesJob(nodes)
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job.start()
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# Single build plate
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@pyqtSlot()
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def arrangeAll(self):
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nodes = []
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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@ -1116,6 +1136,7 @@ class CuraApplication(QtApplication):
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continue # Grouped nodes don't need resetting as their parent (the group) is resetted)
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if not node.isSelectable():
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continue # i.e. node with layer data
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if node.callDecoration("getBuildPlateNumber") == self._active_build_plate:
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# Skip nodes that are too big
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if node.getBoundingBox().width < self._volume.getBoundingBox().width or node.getBoundingBox().depth < self._volume.getBoundingBox().depth:
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nodes.append(node)
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@ -1250,6 +1271,7 @@ class CuraApplication(QtApplication):
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group_decorator = GroupDecorator()
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group_node.addDecorator(group_decorator)
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group_node.addDecorator(ConvexHullDecorator())
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group_node.addDecorator(BuildPlateDecorator(self.activeBuildPlate))
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group_node.setParent(self.getController().getScene().getRoot())
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group_node.setSelectable(True)
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center = Selection.getSelectionCenter()
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@ -13,6 +13,7 @@ from UM.i18n import i18nCatalog
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i18n_catalog = i18nCatalog("cura")
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from cura.ZOffsetDecorator import ZOffsetDecorator
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from cura.Scene.BuildPlateDecorator import BuildPlateDecorator
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from cura.Arrange import Arrange
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from cura.ShapeArray import ShapeArray
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@ -65,6 +66,10 @@ class MultiplyObjectsJob(Job):
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new_location = new_location.set(z = 100 - i * 20)
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node.setPosition(new_location)
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# Same build plate
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build_plate_number = current_node.callDecoration("getBuildPlateNumber")
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node.callDecoration("setBuildPlateNumber", build_plate_number)
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nodes.append(node)
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current_progress += 1
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status_message.setProgress((current_progress / total_progress) * 100)
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@ -1,14 +1,20 @@
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from UM.Scene.SceneNodeDecorator import SceneNodeDecorator
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from UM.Scene.Selection import Selection
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from UM.Application import Application
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from UM.Logger import Logger
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class BuildPlateDecorator(SceneNodeDecorator):
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def __init__(self):
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def __init__(self, build_plate_number = -1):
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super().__init__()
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self._build_plate_number = -1
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self.setBuildPlateNumber(build_plate_number)
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def setBuildPlateNumber(self, nr):
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# Make sure that groups are set correctly
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# setBuildPlateForSelection in CuraActions makes sure that no single childs are set.
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self._build_plate_number = nr
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if self._node and self._node.callDecoration("isGroup"):
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for child in self._node.getChildren():
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child.callDecoration("setBuildPlateNumber", nr)
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def getBuildPlateNumber(self):
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return self._build_plate_number
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@ -35,6 +35,7 @@ Item
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property alias selectAll: selectAllAction;
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property alias deleteAll: deleteAllAction;
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property alias reloadAll: reloadAllAction;
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property alias arrangeAllBuildPlates: arrangeAllBuildPlatesAction;
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property alias arrangeAll: arrangeAllAction;
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property alias arrangeSelection: arrangeSelectionAction;
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property alias resetAllTranslation: resetAllTranslationAction;
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@ -300,6 +301,14 @@ Item
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onTriggered: CuraApplication.reloadAll();
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}
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Action
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{
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id: arrangeAllBuildPlatesAction;
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text: "";
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iconName: "document-open";
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onTriggered: CuraApplication.arrangeObjectsToAllBuildPlates();
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}
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Action
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{
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id: arrangeAllAction;
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@ -110,21 +110,7 @@ Rectangle
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{
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id: listview
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model: Cura.ObjectManager
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//model: objectsListModel
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onModelChanged:
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{
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//currentIndex = -1;
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}
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width: parent.width
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currentIndex: -1
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onCurrentIndexChanged:
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{
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//base.selectedPrinter = listview.model[currentIndex];
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// Only allow connecting if the printer has responded to API query since the last refresh
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//base.completeProperties = base.selectedPrinter != null && base.selectedPrinter.getProperty("incomplete") != "true";
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}
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//Component.onCompleted: manager.startDiscovery()
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delegate: objectDelegate
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}
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}
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@ -191,7 +177,7 @@ Rectangle
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topMargin: UM.Theme.getSize("default_margin").height;
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left: parent.left;
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leftMargin: UM.Theme.getSize("default_margin").height;
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bottom: parent.bottom;
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bottom: arrangeAllBuildPlatesButton.top;
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bottomMargin: UM.Theme.getSize("default_margin").height;
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}
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@ -224,4 +210,46 @@ Rectangle
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}
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}
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Button
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{
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id: arrangeAllBuildPlatesButton;
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text: catalog.i18nc("@action:button","Arrange to all build plates");
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//iconSource: UM.Theme.getIcon("load")
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//style: UM.Theme.styles.tool_button
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height: 25
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tooltip: '';
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anchors
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{
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//top: buildPlateSelection.bottom;
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topMargin: UM.Theme.getSize("default_margin").height;
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left: parent.left;
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leftMargin: UM.Theme.getSize("default_margin").height;
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right: parent.right;
|
||||
rightMargin: UM.Theme.getSize("default_margin").height;
|
||||
bottom: arrangeBuildPlateButton.top;
|
||||
bottomMargin: UM.Theme.getSize("default_margin").height;
|
||||
}
|
||||
action: Cura.Actions.arrangeAllBuildPlates;
|
||||
}
|
||||
|
||||
Button
|
||||
{
|
||||
id: arrangeBuildPlateButton;
|
||||
text: catalog.i18nc("@action:button","Arrange current build plate");
|
||||
height: 25
|
||||
tooltip: '';
|
||||
anchors
|
||||
{
|
||||
topMargin: UM.Theme.getSize("default_margin").height;
|
||||
left: parent.left;
|
||||
leftMargin: UM.Theme.getSize("default_margin").height;
|
||||
right: parent.right;
|
||||
rightMargin: UM.Theme.getSize("default_margin").height;
|
||||
bottom: parent.bottom;
|
||||
bottomMargin: UM.Theme.getSize("default_margin").height;
|
||||
}
|
||||
action: Cura.Actions.arrangeAll;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -376,6 +376,6 @@
|
|||
|
||||
"jobspecs_line": [2.0, 2.0],
|
||||
|
||||
"objects_menu_size": [20, 30]
|
||||
"objects_menu_size": [20, 40]
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue