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Adapting code to merge of simple_convex_hull and code cleanup.
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788f79f5ba
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41503d7d5b
5 changed files with 65 additions and 50 deletions
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@ -59,7 +59,7 @@ class Layer:
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result_index_offset += polygon.lineMeshElementCount()
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self._element_count += polygon.elementCount
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return (result_vertex_offset,result_index_offset)
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return (result_vertex_offset, result_index_offset)
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def createMesh(self):
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return self.createMeshOrJumps(True)
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@ -68,56 +68,47 @@ class Layer:
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return self.createMeshOrJumps(False)
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def createMeshOrJumps(self, make_mesh):
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builder = MeshBuilder() # This is never really used, only the mesh_data inside
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index_pattern = numpy.array([[0,3,2,0,1,3]],dtype = numpy.int32 )
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builder = MeshBuilder()
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index_pattern = numpy.array([[0, 3, 2, 0, 1, 3]], dtype = numpy.int32 )
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line_count = 0
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if make_mesh:
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for polygon in self._polygons:
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line_count += polygon._mesh_line_count
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line_count += polygon.meshLineCount
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else:
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for polygon in self._polygons:
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line_count += polygon._jump_count
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line_count += polygon.jumpCount
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# Reserve the neccesary space for the data upfront
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builder.reserveFaceAndVerticeCount( 2*line_count, 4*line_count )
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builder.reserveFaceAndVertexCount(2 * line_count, 4 * line_count)
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for polygon in self._polygons:
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#if make_mesh and (polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType):
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# continue
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#if not make_mesh and not (polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType):
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# continue
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# Filter out the types of lines we are not interesed in depending on whether we are drawing the mesh or the jumps.
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index_mask = numpy.logical_not(polygon.jumpMask) if make_mesh else polygon.jumpMask
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index_mask = numpy.logical_not(polygon._jump_mask) if make_mesh else polygon._jump_mask
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# Create an array with rows [p p+1] and only save those we whant to draw based on make_mesh
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points = numpy.concatenate((polygon.data[:-1],polygon.data[1:]),1)[index_mask.ravel()]
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# Create an array with rows [p p+1] and only keep those we whant to draw based on make_mesh
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points = numpy.concatenate((polygon.data[:-1], polygon.data[1:]), 1)[index_mask.ravel()]
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# Line types of the points we want to draw
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line_types = polygon._types[index_mask]
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line_types = polygon.types[index_mask]
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#if polygon.type == LayerPolygon.InfillType or polygon.type == LayerPolygon.SkinType or polygon.type == LayerPolygon.SupportInfillType:
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# points[:,1] -= 0.01
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#if polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType:
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# points[:,1] += 0.01
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# Shift the z-axis according to previous implementation.
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if make_mesh:
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points[polygon._orInfillSkin[line_types],1::3] -= 0.01
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points[polygon.isInfillOrSkinType(line_types), 1::3] -= 0.01
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else:
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points[:,1::3] += 0.01
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points[:, 1::3] += 0.01
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# Create an array with normals and tile 2 copies to match size of points variable
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normals = numpy.tile( polygon.getNormals()[index_mask.ravel()], (1,2))
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normals = numpy.tile( polygon.getNormals()[index_mask.ravel()], (1, 2))
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# Scale all normals by the line width of the current line so we can easily offset.
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normals *= (polygon.lineWidths[index_mask.ravel()] / 2)
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# Create 4 points to draw each line segment, points +- normals results in 2 points each. Reshape to one point per line
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f_points = numpy.concatenate((points-normals,points+normals),1).reshape((-1,3))
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f_points = numpy.concatenate((points-normals, points+normals), 1).reshape((-1, 3))
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# index_pattern defines which points to use to draw the two faces for each lines egment, the following linesegment is offset by 4
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f_indices = ( index_pattern + numpy.arange(0,4*len(normals),4,dtype=numpy.int32).reshape((-1,1)) ).reshape((-1,3))
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f_colors = numpy.repeat(polygon._color_map[line_types], 4, 0)
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f_indices = ( index_pattern + numpy.arange(0, 4 * len(normals), 4, dtype=numpy.int32).reshape((-1, 1)) ).reshape((-1, 3))
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f_colors = numpy.repeat(polygon.mapLineTypeToColor(line_types), 4, 0)
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builder.addFacesWithColor(f_points, f_indices, f_colors)
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@ -65,7 +65,6 @@ class LayerDataBuilder(MeshBuilder):
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( vertex_offset, index_offset ) = data.build( vertex_offset, index_offset, vertices, colors, indices)
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self._element_counts[layer] = data.elementCount
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self.clear()
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self.addVertices(vertices)
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self.addColors(colors)
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self.addIndices(indices.flatten())
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@ -38,25 +38,24 @@ class LayerPolygon:
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self._colors = self.__color_map[self._types]
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self._color_map = self.__color_map
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# type == LayerPolygon.InfillType or type == LayerPolygon.SkinType or type == LayerPolygon.SupportInfillType
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# When type is used as index returns true if type == LayerPolygon.InfillType or type == LayerPolygon.SkinType or type == LayerPolygon.SupportInfillType
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# Should be generated in better way, not hardcoded.
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self._orInfillSkin = numpy.array([0,0,0,1,0,0,1,1,0,0],dtype=numpy.bool)
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self._isInfillOrSkinTypeMap = numpy.array([0, 0, 0, 1, 0, 0, 1, 1, 0, 0], dtype=numpy.bool)
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self._build_cache_line_mesh_mask = None
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self._build_cache_needed_points = None
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def build_cache(self):
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#if polygon.type == LayerPolygon.InfillType or polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType:
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# continue
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self._build_cache_line_mesh_mask = numpy.logical_not(numpy.logical_or(self._jump_mask,self._types == LayerPolygon.InfillType ))
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def buildCache(self):
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# For the line mesh we do not draw Infill or Jumps. Therefore those lines are filtered out.
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self._build_cache_line_mesh_mask = numpy.logical_not(numpy.logical_or(self._jump_mask, self._types == LayerPolygon.InfillType ))
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mesh_line_count = numpy.sum(self._build_cache_line_mesh_mask)
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self._index_begin = 0
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self._index_end = mesh_line_count
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self._build_cache_needed_points = numpy.ones((len(self._types),2), dtype=numpy.bool)
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self._build_cache_needed_points = numpy.ones((len(self._types), 2), dtype=numpy.bool)
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# Only if the type of line segment changes do we need to add an extra vertex to change colors
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self._build_cache_needed_points[1:,0][:,numpy.newaxis] = self._types[1:] != self._types[:-1]
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# Remove points of types we don't want in the line mesh
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self._build_cache_needed_points[1:, 0][:, numpy.newaxis] = self._types[1:] != self._types[:-1]
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# Mark points as unneeded if they are of types we don't want in the line mesh according to the calculated mask
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numpy.logical_and(self._build_cache_needed_points, self._build_cache_line_mesh_mask, self._build_cache_needed_points )
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self._vertex_begin = 0
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@ -65,29 +64,36 @@ class LayerPolygon:
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def build(self, vertex_offset, index_offset, vertices, colors, indices):
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if (self._build_cache_line_mesh_mask == None) or (self._build_cache_needed_points == None ):
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self.build_cache()
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self.buildCache()
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line_mesh_mask = self._build_cache_line_mesh_mask
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needed_points_list = self._build_cache_needed_points
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index_list = ( numpy.arange(len(self._types)).reshape((-1,1)) + numpy.array([[0,1]]) ).reshape((-1,1))[needed_points_list.reshape((-1,1))]
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# Index to the points we need to represent the line mesh. This is constructed by generating simple
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# start and end points for each line. For line segment n these are points n and n+1. Row n reads [n n+1]
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# Then then the indices for the points we don't need are thrown away based on the pre-calculated list.
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index_list = ( numpy.arange(len(self._types)).reshape((-1, 1)) + numpy.array([[0, 1]]) ).reshape((-1, 1))[needed_points_list.reshape((-1, 1))]
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# The relative values of begin and end indices have already been set in buildCache, so we only need to offset them to the parents offset.
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self._vertex_begin += vertex_offset
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self._vertex_end += vertex_offset
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# Points are picked based on the index list to get the vertices needed.
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vertices[self._vertex_begin:self._vertex_end, :] = self._data[index_list, :]
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colors[self._vertex_begin:self._vertex_end, :] = numpy.tile(self._colors,(1,2)).reshape((-1,4))[needed_points_list.ravel()]
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# Create an array with colors for each vertex and remove the color data for the points that has been thrown away.
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colors[self._vertex_begin:self._vertex_end, :] = numpy.tile(self._colors, (1, 2)).reshape((-1, 4))[needed_points_list.ravel()]
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colors[self._vertex_begin:self._vertex_end, :] *= numpy.array([[0.5, 0.5, 0.5, 1.0]], numpy.float32)
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# The relative values of begin and end indices have already been set in buildCache, so we only need to offset them to the parents offset.
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self._index_begin += index_offset
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self._index_end += index_offset
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indices[self._index_begin:self._index_end,:] = numpy.arange(self._index_end-self._index_begin, dtype=numpy.int32).reshape((-1,1))
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indices[self._index_begin:self._index_end, :] = numpy.arange(self._index_end-self._index_begin, dtype=numpy.int32).reshape((-1, 1))
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# When the line type changes the index needs to be increased by 2.
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indices[self._index_begin:self._index_end,:] += numpy.cumsum(needed_points_list[line_mesh_mask.ravel(),0],dtype=numpy.int32).reshape((-1,1))
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indices[self._index_begin:self._index_end, :] += numpy.cumsum(needed_points_list[line_mesh_mask.ravel(), 0], dtype=numpy.int32).reshape((-1, 1))
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# Each line segment goes from it's starting point p to p+1, offset by the vertex index.
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# The -1 is to compensate for the neccecarily True value of needed_points_list[0,0] which causes an unwanted +1 in cumsum above.
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indices[self._index_begin:self._index_end,:] += numpy.array([self._vertex_begin - 1,self._vertex_begin])
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indices[self._index_begin:self._index_end, :] += numpy.array([self._vertex_begin - 1, self._vertex_begin])
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self._build_cache_line_mesh_mask = None
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self._build_cache_needed_points = None
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@ -95,6 +101,12 @@ class LayerPolygon:
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def getColors(self):
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return self._colors
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def mapLineTypeToColor(self, line_types):
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return self._color_map[line_types]
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def isInfillOrSkinType(self, line_types):
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return self._isInfillOrSkinTypeMap[line_types]
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def lineMeshVertexCount(self):
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return (self._vertex_end - self._vertex_begin)
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@ -117,6 +129,18 @@ class LayerPolygon:
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def lineWidths(self):
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return self._line_widths
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@property
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def jumpMask(self):
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return self._jump_mask
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@property
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def meshLineCount(self):
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return self._mesh_line_count
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@property
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def jumpCount(self):
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return self._jump_count
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# Calculate normals for the entire polygon using numpy.
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def getNormals(self):
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normals = numpy.copy(self._data)
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@ -166,4 +190,5 @@ class LayerPolygon:
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[1.0, 0.74, 0.0, 1.0],
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[0.0, 1.0, 1.0, 1.0],
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[0.0, 0.0, 1.0, 1.0],
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[0.5, 0.5, 1.0, 1.0]])
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[0.5, 0.5, 1.0, 1.0]
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])
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@ -114,7 +114,7 @@ class ProcessSlicedLayersJob(Job):
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new_points /= 1000
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this_poly = LayerPolygon.LayerPolygon(layer_data, line_types, new_points, line_widths)
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this_poly.build_cache()
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this_poly.buildCache()
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this_layer.polygons.append(this_poly)
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@ -262,9 +262,9 @@ class _CreateTopLayersJob(Job):
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# Scale layer color by a brightness factor based on the current layer number
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# This will result in a range of 0.5 - 1.0 to multiply colors by.
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brightness = numpy.ones((1,4),dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
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brightness[0,3] = 1.0;
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layer_mesh.addColors(layer.getColors() * brightness )
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brightness = numpy.ones((1,4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
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brightness[0, 3] = 1.0;
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layer_mesh.addColors(layer.getColors() * brightness)
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if self._cancel:
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return
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