Adapting code to merge of simple_convex_hull and code cleanup.

This commit is contained in:
Johan Kristensen 2016-06-28 23:50:00 +02:00
parent 788f79f5ba
commit 41503d7d5b
5 changed files with 65 additions and 50 deletions

View file

@ -38,25 +38,24 @@ class LayerPolygon:
self._colors = self.__color_map[self._types]
self._color_map = self.__color_map
# type == LayerPolygon.InfillType or type == LayerPolygon.SkinType or type == LayerPolygon.SupportInfillType
# When type is used as index returns true if type == LayerPolygon.InfillType or type == LayerPolygon.SkinType or type == LayerPolygon.SupportInfillType
# Should be generated in better way, not hardcoded.
self._orInfillSkin = numpy.array([0,0,0,1,0,0,1,1,0,0],dtype=numpy.bool)
self._isInfillOrSkinTypeMap = numpy.array([0, 0, 0, 1, 0, 0, 1, 1, 0, 0], dtype=numpy.bool)
self._build_cache_line_mesh_mask = None
self._build_cache_needed_points = None
def build_cache(self):
#if polygon.type == LayerPolygon.InfillType or polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType:
# continue
self._build_cache_line_mesh_mask = numpy.logical_not(numpy.logical_or(self._jump_mask,self._types == LayerPolygon.InfillType ))
def buildCache(self):
# For the line mesh we do not draw Infill or Jumps. Therefore those lines are filtered out.
self._build_cache_line_mesh_mask = numpy.logical_not(numpy.logical_or(self._jump_mask, self._types == LayerPolygon.InfillType ))
mesh_line_count = numpy.sum(self._build_cache_line_mesh_mask)
self._index_begin = 0
self._index_end = mesh_line_count
self._build_cache_needed_points = numpy.ones((len(self._types),2), dtype=numpy.bool)
self._build_cache_needed_points = numpy.ones((len(self._types), 2), dtype=numpy.bool)
# Only if the type of line segment changes do we need to add an extra vertex to change colors
self._build_cache_needed_points[1:,0][:,numpy.newaxis] = self._types[1:] != self._types[:-1]
# Remove points of types we don't want in the line mesh
self._build_cache_needed_points[1:, 0][:, numpy.newaxis] = self._types[1:] != self._types[:-1]
# Mark points as unneeded if they are of types we don't want in the line mesh according to the calculated mask
numpy.logical_and(self._build_cache_needed_points, self._build_cache_line_mesh_mask, self._build_cache_needed_points )
self._vertex_begin = 0
@ -65,29 +64,36 @@ class LayerPolygon:
def build(self, vertex_offset, index_offset, vertices, colors, indices):
if (self._build_cache_line_mesh_mask == None) or (self._build_cache_needed_points == None ):
self.build_cache()
self.buildCache()
line_mesh_mask = self._build_cache_line_mesh_mask
needed_points_list = self._build_cache_needed_points
index_list = ( numpy.arange(len(self._types)).reshape((-1,1)) + numpy.array([[0,1]]) ).reshape((-1,1))[needed_points_list.reshape((-1,1))]
# Index to the points we need to represent the line mesh. This is constructed by generating simple
# start and end points for each line. For line segment n these are points n and n+1. Row n reads [n n+1]
# Then then the indices for the points we don't need are thrown away based on the pre-calculated list.
index_list = ( numpy.arange(len(self._types)).reshape((-1, 1)) + numpy.array([[0, 1]]) ).reshape((-1, 1))[needed_points_list.reshape((-1, 1))]
# The relative values of begin and end indices have already been set in buildCache, so we only need to offset them to the parents offset.
self._vertex_begin += vertex_offset
self._vertex_end += vertex_offset
# Points are picked based on the index list to get the vertices needed.
vertices[self._vertex_begin:self._vertex_end, :] = self._data[index_list, :]
colors[self._vertex_begin:self._vertex_end, :] = numpy.tile(self._colors,(1,2)).reshape((-1,4))[needed_points_list.ravel()]
# Create an array with colors for each vertex and remove the color data for the points that has been thrown away.
colors[self._vertex_begin:self._vertex_end, :] = numpy.tile(self._colors, (1, 2)).reshape((-1, 4))[needed_points_list.ravel()]
colors[self._vertex_begin:self._vertex_end, :] *= numpy.array([[0.5, 0.5, 0.5, 1.0]], numpy.float32)
# The relative values of begin and end indices have already been set in buildCache, so we only need to offset them to the parents offset.
self._index_begin += index_offset
self._index_end += index_offset
indices[self._index_begin:self._index_end,:] = numpy.arange(self._index_end-self._index_begin, dtype=numpy.int32).reshape((-1,1))
indices[self._index_begin:self._index_end, :] = numpy.arange(self._index_end-self._index_begin, dtype=numpy.int32).reshape((-1, 1))
# When the line type changes the index needs to be increased by 2.
indices[self._index_begin:self._index_end,:] += numpy.cumsum(needed_points_list[line_mesh_mask.ravel(),0],dtype=numpy.int32).reshape((-1,1))
indices[self._index_begin:self._index_end, :] += numpy.cumsum(needed_points_list[line_mesh_mask.ravel(), 0], dtype=numpy.int32).reshape((-1, 1))
# Each line segment goes from it's starting point p to p+1, offset by the vertex index.
# The -1 is to compensate for the neccecarily True value of needed_points_list[0,0] which causes an unwanted +1 in cumsum above.
indices[self._index_begin:self._index_end,:] += numpy.array([self._vertex_begin - 1,self._vertex_begin])
indices[self._index_begin:self._index_end, :] += numpy.array([self._vertex_begin - 1, self._vertex_begin])
self._build_cache_line_mesh_mask = None
self._build_cache_needed_points = None
@ -95,6 +101,12 @@ class LayerPolygon:
def getColors(self):
return self._colors
def mapLineTypeToColor(self, line_types):
return self._color_map[line_types]
def isInfillOrSkinType(self, line_types):
return self._isInfillOrSkinTypeMap[line_types]
def lineMeshVertexCount(self):
return (self._vertex_end - self._vertex_begin)
@ -116,6 +128,18 @@ class LayerPolygon:
@property
def lineWidths(self):
return self._line_widths
@property
def jumpMask(self):
return self._jump_mask
@property
def meshLineCount(self):
return self._mesh_line_count
@property
def jumpCount(self):
return self._jump_count
# Calculate normals for the entire polygon using numpy.
def getNormals(self):
@ -166,4 +190,5 @@ class LayerPolygon:
[1.0, 0.74, 0.0, 1.0],
[0.0, 1.0, 1.0, 1.0],
[0.0, 0.0, 1.0, 1.0],
[0.5, 0.5, 1.0, 1.0]])
[0.5, 0.5, 1.0, 1.0]
])