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Adapting code to merge of simple_convex_hull and code cleanup.
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5 changed files with 65 additions and 50 deletions
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@ -59,7 +59,7 @@ class Layer:
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result_index_offset += polygon.lineMeshElementCount()
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self._element_count += polygon.elementCount
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return (result_vertex_offset,result_index_offset)
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return (result_vertex_offset, result_index_offset)
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def createMesh(self):
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return self.createMeshOrJumps(True)
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@ -68,56 +68,47 @@ class Layer:
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return self.createMeshOrJumps(False)
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def createMeshOrJumps(self, make_mesh):
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builder = MeshBuilder() # This is never really used, only the mesh_data inside
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index_pattern = numpy.array([[0,3,2,0,1,3]],dtype = numpy.int32 )
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builder = MeshBuilder()
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index_pattern = numpy.array([[0, 3, 2, 0, 1, 3]], dtype = numpy.int32 )
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line_count = 0
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if make_mesh:
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for polygon in self._polygons:
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line_count += polygon._mesh_line_count
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line_count += polygon.meshLineCount
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else:
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for polygon in self._polygons:
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line_count += polygon._jump_count
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line_count += polygon.jumpCount
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# Reserve the neccesary space for the data upfront
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builder.reserveFaceAndVerticeCount( 2*line_count, 4*line_count )
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builder.reserveFaceAndVertexCount(2 * line_count, 4 * line_count)
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for polygon in self._polygons:
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#if make_mesh and (polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType):
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# continue
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#if not make_mesh and not (polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType):
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# continue
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index_mask = numpy.logical_not(polygon._jump_mask) if make_mesh else polygon._jump_mask
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# Filter out the types of lines we are not interesed in depending on whether we are drawing the mesh or the jumps.
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index_mask = numpy.logical_not(polygon.jumpMask) if make_mesh else polygon.jumpMask
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# Create an array with rows [p p+1] and only save those we whant to draw based on make_mesh
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points = numpy.concatenate((polygon.data[:-1],polygon.data[1:]),1)[index_mask.ravel()]
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# Create an array with rows [p p+1] and only keep those we whant to draw based on make_mesh
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points = numpy.concatenate((polygon.data[:-1], polygon.data[1:]), 1)[index_mask.ravel()]
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# Line types of the points we want to draw
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line_types = polygon._types[index_mask]
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line_types = polygon.types[index_mask]
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#if polygon.type == LayerPolygon.InfillType or polygon.type == LayerPolygon.SkinType or polygon.type == LayerPolygon.SupportInfillType:
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# points[:,1] -= 0.01
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#if polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType:
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# points[:,1] += 0.01
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# Shift the z-axis according to previous implementation.
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# Shift the z-axis according to previous implementation.
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if make_mesh:
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points[polygon._orInfillSkin[line_types],1::3] -= 0.01
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points[polygon.isInfillOrSkinType(line_types), 1::3] -= 0.01
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else:
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points[:,1::3] += 0.01
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points[:, 1::3] += 0.01
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# Create an array with normals and tile 2 copies to match size of points variable
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normals = numpy.tile( polygon.getNormals()[index_mask.ravel()], (1,2))
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normals = numpy.tile( polygon.getNormals()[index_mask.ravel()], (1, 2))
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# Scale all normals by the line width of the current line so we can easily offset.
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normals *= (polygon.lineWidths[index_mask.ravel()] / 2)
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# Create 4 points to draw each line segment, points +- normals results in 2 points each. Reshape to one point per line
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f_points = numpy.concatenate((points-normals,points+normals),1).reshape((-1,3))
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f_points = numpy.concatenate((points-normals, points+normals), 1).reshape((-1, 3))
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# index_pattern defines which points to use to draw the two faces for each lines egment, the following linesegment is offset by 4
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f_indices = ( index_pattern + numpy.arange(0,4*len(normals),4,dtype=numpy.int32).reshape((-1,1)) ).reshape((-1,3))
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f_colors = numpy.repeat(polygon._color_map[line_types], 4, 0)
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f_indices = ( index_pattern + numpy.arange(0, 4 * len(normals), 4, dtype=numpy.int32).reshape((-1, 1)) ).reshape((-1, 3))
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f_colors = numpy.repeat(polygon.mapLineTypeToColor(line_types), 4, 0)
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builder.addFacesWithColor(f_points, f_indices, f_colors)
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