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Added comments. CURA-3239
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1 changed files with 20 additions and 6 deletions
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@ -11,7 +11,7 @@ import copy
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## Return object for bestSpot
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LocationSuggestion = namedtuple("LocationSuggestion", ["x", "y", "penalty_points", "priority"])
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## The Arrange classed is used together with ShapeArray. The class tries to find
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## The Arrange classed is used together with ShapeArray. Use it to find
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# good locations for objects that you try to put on a build place.
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# Different priority schemes can be defined so it alters the behavior while using
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# the same logic.
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@ -29,8 +29,8 @@ class Arrange:
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#
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# Either fill in scene_root and create will find all sliceable nodes by itself,
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# or use fixed_nodes to provide the nodes yourself.
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# \param scene_root
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# \param fixed_nodes
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# \param scene_root Root for finding all scene nodes
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# \param fixed_nodes Scene nodes to be placed
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@classmethod
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def create(cls, scene_root = None, fixed_nodes = None, scale = 0.5):
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arranger = Arrange(220, 220, 110, 110, scale = scale)
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@ -52,6 +52,10 @@ class Arrange:
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## Find placement for a node (using offset shape) and place it (using hull shape)
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# return the nodes that should be placed
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# \param node
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# \param offset_shape_arr ShapeArray with offset, used to find location
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# \param hull_shape_arr ShapeArray without offset, for placing the shape
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# \param count Number of objects
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def findNodePlacements(self, node, offset_shape_arr, hull_shape_arr, count = 1, step = 1):
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nodes = []
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start_prio = 0
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@ -75,7 +79,7 @@ class Arrange:
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nodes.append(new_node)
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return nodes
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## Fill priority, take offset as center. lower is better
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## Fill priority, center is best. lower value is better
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def centerFirst(self):
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# Distance x + distance y: creates diamond shape
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#self._priority = numpy.fromfunction(
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@ -86,7 +90,7 @@ class Arrange:
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self._priority_unique_values = numpy.unique(self._priority)
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self._priority_unique_values.sort()
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##
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## Fill priority, back is best. lower value is better
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def backFirst(self):
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self._priority = numpy.fromfunction(
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lambda i, j: 10 * j + abs(self._offset_x - i), self.shape, dtype=numpy.int32)
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@ -95,6 +99,9 @@ class Arrange:
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## Return the amount of "penalty points" for polygon, which is the sum of priority
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# 999999 if occupied
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# \param x x-coordinate to check shape
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# \param y y-coordinate
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# \param shape_arr the ShapeArray object to place
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def checkShape(self, x, y, shape_arr):
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x = int(self._scale * x)
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y = int(self._scale * y)
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@ -115,6 +122,9 @@ class Arrange:
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## Find "best" spot for ShapeArray
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# Return namedtuple with properties x, y, penalty_points, priority
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# \param shape_arr ShapeArray
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# \param start_prio Start with this priority value (and skip the ones before)
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# \param step Slicing value, higher = more skips = faster but less accurate
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def bestSpot(self, shape_arr, start_prio = 0, step = 1):
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start_idx_list = numpy.where(self._priority_unique_values == start_prio)
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if start_idx_list:
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@ -135,7 +145,11 @@ class Arrange:
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return LocationSuggestion(x = projected_x, y = projected_y, penalty_points = penalty_points, priority = prio)
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return LocationSuggestion(x = None, y = None, penalty_points = None, priority = prio) # No suitable location found :-(
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## Place the object
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## Place the object.
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# Marks the locations in self._occupied and self._priority
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# \param x x-coordinate
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# \param y y-coordinate
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# \param shape_arr ShapeArray object
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def place(self, x, y, shape_arr):
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x = int(self._scale * x)
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y = int(self._scale * y)
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