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Add missing type to lowestPrintableHeight variable
Otherwise it should theoretically default to int, which is wrong. However with some graphics drivers it just seems to result in a failure to compile and concluding with a crash and crescendo. Fixes #9692.
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@ -36,7 +36,7 @@ fragment =
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uniform mediump float u_width;
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uniform bool u_vertical_stripes;
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uniform lowp u_lowestPrintableHeight;
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uniform lowp float u_lowestPrintableHeight;
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varying highp vec3 v_position;
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varying highp vec3 v_vertex;
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