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https://github.com/Ultimaker/Cura.git
synced 2025-08-06 13:34:01 -06:00
Refactored paint-view into its own thing.
part of CURA-12543
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parent
c5592eea83
commit
3ae85e3e2a
5 changed files with 65 additions and 22 deletions
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@ -42,13 +42,11 @@ class SolidView(View):
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super().__init__()
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application = Application.getInstance()
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application.getPreferences().addPreference(self._show_overhang_preference, True)
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application.getPreferences().addPreference(self._paint_active_preference, False)
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application.globalContainerStackChanged.connect(self._onGlobalContainerChanged)
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self._enabled_shader = None
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self._disabled_shader = None
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self._non_printing_shader = None
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self._support_mesh_shader = None
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self._paint_shader = None
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self._xray_shader = None
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self._xray_pass = None
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@ -142,11 +140,6 @@ class SolidView(View):
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min_height = max(min_height, init_layer_height)
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return min_height
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def _setPaintTexture(self):
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self._paint_texture = OpenGL.getInstance().createTexture(256, 256)
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if self._paint_shader:
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self._paint_shader.setTexture(0, self._paint_texture)
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def _checkSetup(self):
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if not self._extruders_model:
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self._extruders_model = Application.getInstance().getExtrudersModel()
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@ -175,10 +168,6 @@ class SolidView(View):
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self._support_mesh_shader.setUniformValue("u_vertical_stripes", True)
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self._support_mesh_shader.setUniformValue("u_width", 5.0)
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if not self._paint_shader:
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self._paint_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "paint.shader"))
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self._setPaintTexture()
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if not Application.getInstance().getPreferences().getValue(self._show_xray_warning_preference):
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self._xray_shader = None
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self._xray_composite_shader = None
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@ -216,9 +205,6 @@ class SolidView(View):
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self._old_composite_shader = self._composite_pass.getCompositeShader()
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self._composite_pass.setCompositeShader(self._xray_composite_shader)
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def setUvPixel(self, x, y, color):
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self._paint_texture.setPixel(x, y, color)
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def beginRendering(self):
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scene = self.getController().getScene()
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renderer = self.getRenderer()
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@ -236,7 +222,7 @@ class SolidView(View):
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else:
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self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(0)))
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self._enabled_shader.setUniformValue("u_lowestPrintableHeight", self._lowest_printable_height)
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disabled_batch = renderer.createRenderBatch(shader = self._paint_shader) #### TODO: put back to 'self._disabled_shader'
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disabled_batch = renderer.createRenderBatch(shader = self._disabled_shader)
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normal_object_batch = renderer.createRenderBatch(shader = self._enabled_shader)
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renderer.addRenderBatch(disabled_batch)
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renderer.addRenderBatch(normal_object_batch)
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