mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-11-30 06:11:09 -07:00
Merge branch '2.1' of https://github.com/Ultimaker/Cura into 2.1
This commit is contained in:
commit
390dc7e2c6
18 changed files with 391 additions and 399 deletions
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@ -79,14 +79,16 @@ class StartSliceJob(Job):
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self._sendSettings(self._profile)
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slice_message = self._socket.createMessage("cura.proto.Slice");
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slice_message = self._socket.createMessage("cura.proto.Slice")
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for group in object_groups:
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group_message = slice_message.addRepeatedMessage("object_lists");
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group_message = slice_message.addRepeatedMessage("object_lists")
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if group[0].getParent().callDecoration("isGroup"):
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self._handlePerObjectSettings(group[0].getParent(), group_message)
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for object in group:
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mesh_data = object.getMeshData().getTransformed(object.getWorldTransformation())
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obj = group_message.addRepeatedMessage("objects");
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obj = group_message.addRepeatedMessage("objects")
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obj.id = id(object)
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verts = numpy.array(mesh_data.getVertices())
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@ -142,7 +144,6 @@ class StartSliceJob(Job):
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object_settings = node.callDecoration("getAllSettingValues")
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if not object_settings:
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return
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for key, value in object_settings.items():
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setting = message.addRepeatedMessage("settings")
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setting.name = key
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@ -10,13 +10,15 @@ from UM.Signal import Signal
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from UM.Scene.Selection import Selection
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from UM.Math.Color import Color
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from UM.Mesh.MeshData import MeshData
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from UM.Job import Job
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from UM.View.RenderBatch import RenderBatch
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from UM.View.GL.OpenGL import OpenGL
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from cura.ConvexHullNode import ConvexHullNode
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from PyQt5 import QtCore, QtWidgets
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from PyQt5.QtCore import Qt, QTimer
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from PyQt5.QtWidgets import QApplication
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from . import LayerViewProxy
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@ -34,19 +36,25 @@ class LayerView(View):
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self._current_layer_num = 10
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self._current_layer_mesh = None
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self._current_layer_jumps = None
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self._top_layers_job = None
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self._activity = False
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self._solid_layers = 5
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self._top_layer_timer = QTimer()
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self._top_layer_timer.setInterval(50)
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self._top_layer_timer.setSingleShot(True)
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self._top_layer_timer.timeout.connect(self._startUpdateTopLayers)
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def getActivity(self):
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return self._activity
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def getCurrentLayer(self):
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return self._current_layer_num
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def _onSceneChanged(self, node):
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self.calculateMaxLayers()
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def getMaxLayers(self):
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return self._max_layers
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@ -89,51 +97,11 @@ class LayerView(View):
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# This uses glDrawRangeElements internally to only draw a certain range of lines.
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renderer.queueNode(node, mesh = layer_data, mode = RenderBatch.RenderMode.Lines, range = (start, end))
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# We currently recreate the current "solid" layers every time a
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if not self._current_layer_mesh:
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self._current_layer_mesh = MeshData()
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for i in range(self._solid_layers):
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layer = self._current_layer_num - i
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if layer < 0:
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continue
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try:
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layer_mesh = layer_data.getLayer(layer).createMesh()
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if not layer_mesh or layer_mesh.getVertices() is None:
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continue
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except:
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continue
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if self._current_layer_mesh: #Threading thing; Switching between views can cause the current layer mesh to be deleted.
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self._current_layer_mesh.addVertices(layer_mesh.getVertices())
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# Scale layer color by a brightness factor based on the current layer number
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# This will result in a range of 0.5 - 1.0 to multiply colors by.
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brightness = (2.0 - (i / self._solid_layers)) / 2.0
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if self._current_layer_mesh:
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self._current_layer_mesh.addColors(layer_mesh.getColors() * brightness)
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if self._current_layer_mesh:
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renderer.queueNode(node, mesh = self._current_layer_mesh)
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if not self._current_layer_jumps:
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self._current_layer_jumps = MeshData()
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for i in range(1):
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layer = self._current_layer_num - i
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if layer < 0:
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continue
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try:
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layer_mesh = layer_data.getLayer(layer).createJumps()
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if not layer_mesh or layer_mesh.getVertices() is None:
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continue
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except:
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continue
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self._current_layer_jumps.addVertices(layer_mesh.getVertices())
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# Scale layer color by a brightness factor based on the current layer number
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# This will result in a range of 0.5 - 1.0 to multiply colors by.
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brightness = (2.0 - (i / self._solid_layers)) / 2.0
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self._current_layer_jumps.addColors(layer_mesh.getColors() * brightness)
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renderer.queueNode(node, mesh = self._current_layer_jumps)
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if self._current_layer_jumps:
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renderer.queueNode(node, mesh = self._current_layer_jumps)
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def setLayer(self, value):
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if self._current_layer_num != value:
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@ -145,6 +113,14 @@ class LayerView(View):
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self._current_layer_mesh = None
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self._current_layer_jumps = None
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self._top_layer_timer.start()
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if self._top_layers_job:
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self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
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self._top_layers_job.cancel()
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self._top_layers_job = None
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self.currentLayerNumChanged.emit()
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currentLayerNumChanged = Signal()
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@ -180,18 +156,18 @@ class LayerView(View):
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maxLayersChanged = Signal()
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currentLayerNumChanged = Signal()
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## Hackish way to ensure the proxy is already created, which ensures that the layerview.qml is already created
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# as this caused some issues.
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def getProxy(self, engine, script_engine):
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return self._proxy
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def endRendering(self):
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pass
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def event(self, event):
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modifiers = QtWidgets.QApplication.keyboardModifiers()
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ctrl_is_active = modifiers == QtCore.Qt.ControlModifier
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modifiers = QApplication.keyboardModifiers()
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ctrl_is_active = modifiers == Qt.ControlModifier
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if event.type == Event.KeyPressEvent and ctrl_is_active:
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if event.key == KeyEvent.UpKey:
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self.setLayer(self._current_layer_num + 1)
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@ -199,3 +175,70 @@ class LayerView(View):
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if event.key == KeyEvent.DownKey:
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self.setLayer(self._current_layer_num - 1)
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return True
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def _startUpdateTopLayers(self):
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self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
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self._top_layers_job.finished.connect(self._updateCurrentLayerMesh)
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self._top_layers_job.start()
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def _updateCurrentLayerMesh(self, job):
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if not job.getResult():
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return
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self._current_layer_mesh = job.getResult().get("layers")
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self._current_layer_jumps = job.getResult().get("jumps")
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self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
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self._top_layers_job = None
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class _CreateTopLayersJob(Job):
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def __init__(self, scene, layer_number, solid_layers):
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super().__init__()
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self._scene = scene
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self._layer_number = layer_number
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self._solid_layers = solid_layers
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self._cancel = False
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def run(self):
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layer_data = None
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for node in DepthFirstIterator(self._scene.getRoot()):
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layer_data = node.callDecoration("getLayerData")
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if not layer_data:
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continue
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if self._cancel or not layer_data:
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return
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layer_mesh = MeshData()
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for i in range(self._solid_layers):
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layer_number = self._layer_number - i
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if layer_number < 0:
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continue
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#try:
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layer = layer_data.getLayer(layer_number).createMesh()
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if not layer or layer.getVertices() is None:
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continue
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layer_mesh.addVertices(layer.getVertices())
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# Scale layer color by a brightness factor based on the current layer number
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# This will result in a range of 0.5 - 1.0 to multiply colors by.
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brightness = (2.0 - (i / self._solid_layers)) / 2.0
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layer_mesh.addColors(layer.getColors() * brightness)
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if self._cancel:
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return
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if self._cancel:
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return
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jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
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if not jump_mesh or jump_mesh.getVertices() is None:
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jump_mesh = None
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self.setResult({ "layers": layer_mesh, "jumps": jump_mesh })
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def cancel(self):
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self._cancel = True
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super().cancel()
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@ -70,7 +70,7 @@ class PerObjectSettingsModel(ListModel):
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def _updateModel(self):
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self.clear()
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for node in BreadthFirstIterator(self._root):
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if type(node) is not SceneNode or not node.getMeshData() or not node.isSelectable():
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if type(node) is not SceneNode or not node.isSelectable():
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continue
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node_profile = node.callDecoration("getProfile")
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if not node_profile:
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@ -52,12 +52,13 @@ UM.Dialog
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wrapMode: Text.Wrap;
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}
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ProgressBar
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ProgressBar
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{
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id: prog;
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id: prog
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value: manager.progress
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minimumValue: 0;
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maximumValue: 100;
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minimumValue: 0
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maximumValue: 100
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indeterminate: manager.progress < 100
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anchors
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{
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left: parent.left;
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@ -65,7 +66,7 @@ UM.Dialog
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}
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}
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SystemPalette
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{
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id: palette;
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@ -132,12 +132,15 @@ class USBPrinterManager(QObject, SignalEmitter, OutputDevicePlugin, Extension):
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return USBPrinterManager._instance
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def _getDefaultFirmwareName(self):
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machine_type = Application.getInstance().getMachineManager().getActiveMachineInstance().getMachineDefinition().getId()
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machine_instance = Application.getInstance().getMachineManager().getActiveMachineInstance()
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machine_type = machine_instance.getMachineDefinition().getId()
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baudrate = 250000
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if sys.platform.startswith("linux"):
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baudrate = 115200
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if machine_type == "ultimaker_original":
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firmware_name = "MarlinUltimaker"
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if machine_instance.getMachineSettingValue("machine_heated_bed"): #Has heated bed upgrade kit?
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firmware_name += "-HBK"
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firmware_name += "-%d" % (baudrate)
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return firmware_name + ".hex"
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elif machine_type == "ultimaker_original_plus":
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