Merge branch 'per-object-autodropdown' of github.com:Piezoid/Cura

This commit is contained in:
Jaime van Kessel 2022-09-14 14:46:08 +02:00
commit 3400210f9b
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2 changed files with 9 additions and 4 deletions

View file

@ -1447,7 +1447,7 @@ class CuraApplication(QtApplication):
bounding_box = node.getBoundingBox()
if bounding_box is None or bounding_box.width < self._volume.getBoundingBox().width or bounding_box.depth < self._volume.getBoundingBox().depth:
# Arrange only the unlocked nodes and keep the locked ones in place
if UM.Util.parseBool(node.getSetting(SceneNodeSettings.LockPosition)):
if node.getSetting(SceneNodeSettings.LockPosition):
locked_nodes.append(node)
else:
nodes_to_arrange.append(node)

View file

@ -50,8 +50,13 @@ class PlatformPhysics:
if not self._enabled:
return
app_instance = Application.getInstance()
app_preferences = app_instance.getPreferences()
app_automatic_drop_down = app_preferences.getValue("physics/automatic_drop_down")
app_automatic_push_free = app_preferences.getValue("physics/automatic_push_free")
root = self._controller.getScene().getRoot()
build_volume = Application.getInstance().getBuildVolume()
build_volume = app_instance.getBuildVolume()
build_volume.updateNodeBoundaryCheck()
# Keep a list of nodes that are moving. We use this so that we don't move two intersecting objects in the
@ -75,7 +80,7 @@ class PlatformPhysics:
# Move it downwards if bottom is above platform
move_vector = Vector()
if Application.getInstance().getPreferences().getValue("physics/automatic_drop_down") and not (node.getParent() and node.getParent().callDecoration("isGroup") or node.getParent() != root) and node.isEnabled(): #If an object is grouped, don't move it down
if node.getSetting(SceneNodeSettings.AutoDropDown, app_automatic_drop_down) and not (node.getParent() and node.getParent().callDecoration("isGroup") or node.getParent() != root) and node.isEnabled(): #If an object is grouped, don't move it down
z_offset = node.callDecoration("getZOffset") if node.getDecorator(ZOffsetDecorator.ZOffsetDecorator) else 0
move_vector = move_vector.set(y = -bbox.bottom + z_offset)
@ -84,7 +89,7 @@ class PlatformPhysics:
node.addDecorator(ConvexHullDecorator())
# only push away objects if this node is a printing mesh
if not node.callDecoration("isNonPrintingMesh") and Application.getInstance().getPreferences().getValue("physics/automatic_push_free"):
if not node.callDecoration("isNonPrintingMesh") and app_automatic_push_free:
# Do not move locked nodes
if node.getSetting(SceneNodeSettings.LockPosition):
continue